.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 4th, 2011, 03:23 PM

Oor-tael Oor-tael is offline
Private
 
Join Date: Jan 2011
Posts: 16
Thanks: 2
Thanked 0 Times in 0 Posts
Oor-tael is on a distinguished road
Default Unexplained battle ending

Hello everybody !
My friends and I are in search of anwsers about one big battle we had during a multiplayer game.

I was defending, the battle showed me clearly losing and fleeing, but the overview window announces that I won and shows unexplained casualties for my opponent. And it is my "victory" that is taken into account, the strategic map showing both of our armies scattered, and the province where the battle took place still belonging to me.

So first question : is there a way to know precisely the current turn you are viewing during a battle ? I know the limit of 50 turns, but it seems that the battle ended before (around turn 43-45), so I'd like to be sure.

Second : I know that the 50 turns limit can be extended to 75 if there are units unable to flee... But in this case, why didn't it apply ? The replay didn't even show "The armies of Arcoscephale are routed", and we didn't see them flee. This is the last thing showed by the replay before ending abruptly : http://tof.canardpc.com/view/3cb98a9...025aa09c71.jpg We just see some of my units fleeing and his troops pursuing.

Third : the overview shows casualties that we don't understand http://steamcommunity.com/id/0ortael...493833126776/? Appearently, he's lost almost all of his magic beings, but you can see that many of them were still on the battlefield at the end (many abominations). So why would they have all died but one ? He had many magic leaders (oreiads, mystics) still alive.

Thank you for your answers !
Reply With Quote
  #2  
Old June 4th, 2011, 04:21 PM

PriestyMan PriestyMan is offline
Sergeant
 
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
PriestyMan is on a distinguished road
Default Re: Unexplained battle ending

Its the battle replay bug again. Its a semi-common bug and very annoying, but at this point i dont think anyone has managed to figure out the cause of it. At first people thought it was a CBM bug, but then it showed up in vanilla, so basically no one knows
Reply With Quote
  #3  
Old June 4th, 2011, 08:43 PM

Oor-tael Oor-tael is offline
Private
 
Join Date: Jan 2011
Posts: 16
Thanks: 2
Thanked 0 Times in 0 Posts
Oor-tael is on a distinguished road
Default Re: Unexplained battle ending

Oh that's a known bug... crap.

So what does it mean exactly ? The replay ends before the real end of the battle, and we can't see what happened ?
It does not explain however the report and so many casualties among the magic beings...
Does this bug also alter the stats ?
Reply With Quote
  #4  
Old June 4th, 2011, 09:47 PM

Kobal2 Kobal2 is offline
Sergeant
 
Join Date: Apr 2004
Posts: 285
Thanks: 3
Thanked 19 Times in 13 Posts
Kobal2 is on a distinguished road
Default Re: Unexplained battle ending

No, it's the other way around: the battle report and results are what really happened. The replay is where the game throws a cog for some reason - the game should let you see what happened, but because of X it seems to run the battle with different RNG numbers that what random numbers did get rolled and logged.
__________________
Anything wrong ?
Blame it on me - I'm the French.
Reply With Quote
  #5  
Old June 5th, 2011, 01:10 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Unexplained battle ending

I think this has also been known to happen when different patch versions or different mods are being used by different players. Thus if someone is using patch 3.24 and others are using 3.26 you can have unexplained results.
__________________
There can be only one.
Reply With Quote
  #6  
Old June 5th, 2011, 07:31 AM

Oor-tael Oor-tael is offline
Private
 
Join Date: Jan 2011
Posts: 16
Thanks: 2
Thanked 0 Times in 0 Posts
Oor-tael is on a distinguished road
Default Re: Unexplained battle ending

Quote:
Originally Posted by Kobal2 View Post
No, it's the other way around: the battle report and results are what really happened. The replay is where the game throws a cog for some reason - the game should let you see what happened, but because of X it seems to run the battle with different RNG numbers that what random numbers did get rolled and logged.
So you're telling me that in fact I truly won the battle, and killed all of his mist-formed double-regen'ed abominations and this battle ended around turn 43-45 as I counted ?
There must have been massive errors in random numbers, then !

(a difference in game versions in unlikely, but I'll check just in case)
Reply With Quote
  #7  
Old June 5th, 2011, 11:20 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Unexplained battle ending

You definitely won, with the losses as reported in the summary and shown by the units still in the province. I'm not sure how you can tell how many turns the battle ran. What you see in the replay may have no relation to how the actual battle went, depending on when the glitch occurred.

If you think about it, it's easy to see how even one changed random number can throw off a battle. If even a minor unit dies because of the glitch, all the following actions will be using different rolls, because that unit won't be taking his actions and using his random numbers up. Or if he survives when he should have dies, it's the other way around.
And then someone important dies and doesn't get an important spell off or something and the whole battle plan goes awry.

I've long suspected that this bug happens more often than we realize and we just don't notice it when it doesn't change the outcome of a battle or drastically change the survivors. If you lose a couple more archers or meatshields in a major battle, who'd notice?
Reply With Quote
  #8  
Old June 5th, 2011, 11:58 AM

Oor-tael Oor-tael is offline
Private
 
Join Date: Jan 2011
Posts: 16
Thanks: 2
Thanked 0 Times in 0 Posts
Oor-tael is on a distinguished road
Default Re: Unexplained battle ending

So for example, a stray arrow or blade (from Blade Wind) may have killed the mage who did cast Fog Warriors or Mass Regen and then negated the effect of those battle enchantments ?

That could explain such a difference...

Anyway, thanks to everyone for the anwsers
Reply With Quote
  #9  
Old June 5th, 2011, 01:42 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Unexplained battle ending

Personally I've seen the battle replay bug even in SP games, so there's definitely more to it than just mismatched versions of things.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #10  
Old June 5th, 2011, 07:44 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Unexplained battle ending

Quote:
Originally Posted by rdonj View Post
Personally I've seen the battle replay bug even in SP games, so there's definitely more to it than just mismatched versions of things.
There's multiple causes for the battle replay bug... I believe some have even been fixed yet several remain.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.