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July 26th, 2004, 06:12 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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PBW PvK Proportions Game #2
Some folks have mentioned wanting to start a new (smaller quadrant than PBW PvK Proportions Game #1) game using Proportions Mod on PBW.
A few questions come to mind, so for those who are interested in participating, let me know here if you want to play, and let me know if you have an opinion about these:
1) Would you rather I start it right away using the current Version of the mod, or wait a week, by which time I may have had time to make a new Version of the mod?
2) Do you want to start from a single homeworld, or shall I let the AI or myself run the game for a number of turns to establish some colonies and infrastructure etc., to give things a head start?
3) What rate and time limits for turns do you prefer, or can you not keep up or put up with?
4) What are your suggestions for game setting, size, etc?
My suggestions for settings, are:
Starting resources: 20000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 3000
Quadrant type: Custom
Quadrant size: About 2.5 colonizable systems per player.
Event frequency: Medium
Event severity: High
Technology cost: Medium
Victory conditions: No set victory conditions. Decide what your empire wants to accomplish, and try to accomplish that.
Maximum units in space: 20000 (max)
Maximum ships in space: 20000 (max)
Computer players: None
Computer difficulty: High
Computer player bonus: Medium
Neutral empires: No
Other game settings:
All warp points connected
All player planets the same size.
All tech areas allowed.
"Evenly" distributed homeworlds.
No cheat codes.
Gifts and tributes ok.
No technology gifts (send a gift ship if you need to).
Surrender not allowed (subjugation ok).
Intel projects ok.
Ruins will exist. Note that most of them will be red herrings.
No strict limits on colonization.
No saving map during game.
Simultaneous movement.
The game will upgrade to use official MM patches as they appear, and minor Proportions patches as they appear.
Proportions patches that alter balance or introduce new elements to any great degree will be up to a vote by players whether we switch to them or not.
PvK
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July 26th, 2004, 06:29 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: PBW PvK Proportions Game #2
nice
Starting game: I would like to start from the beginning without the AI messing anything up , i think it would be okay to wait a few more days so you can get a new patch out.
2,5 systems per player sounds VERY good !
Turntime would be 48 hours imho, but lets wait for other players.
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July 26th, 2004, 06:32 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: PBW PvK Proportions Game #2
Can't gaurentee that I'll play, but I would only say that if you "let the AI run the game for a number of turns" then it will in part become a competition between which AI empire is better than others. This is not appealing, at least to me, for a variety of reasons. Perhaps, instead, start from turn zero but give people more than one homeworld?
Quote:
Originally posted by PvK:
2) Do you want to start from a single homeworld, or shall I let the AI or myself run the game for a number of turns to establish some colonies and infrastructure etc., to give things a head start?
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July 26th, 2004, 06:38 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: PBW PvK Proportions Game #2
coneone alarikf, you HAVE to play
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July 26th, 2004, 06:51 PM
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Lieutenant Colonel
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Re: PBW PvK Proportions Game #2
You are clearly a bad influence.
Quote:
Originally posted by Ragnarok-X:
coneone alarikf, you HAVE to play
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July 26th, 2004, 06:54 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: PBW PvK Proportions Game #2
Yep, that would be a weakness of using the AI to start things. Another alternative would be for me to run a few turns for everyone and do the same thing for everyone - colonize the home system a bit and build a couple of shipyard bases and ferry boats.
Or, not.
I'd rather not use multiple homeworlds because it more or less divides the research cost of everything by the number of homeworlds. What I can do though is change the homeworld value to a multiple, which means everyone gets that many more base resources, without getting more research and intel points. Default Proportions is a bit stingy with resources so you can only maintain a fairly small fleet compared to the unmodded game. Turning up the homeworld and/or other planet values is a pretty easy way to tweak that.
So in response, I'd counter-suggest, for instance, doubling both the usual homeworld and new world resource values.
PvK
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July 27th, 2004, 05:24 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: PBW PvK Proportions Game #2
so, who else wants to join the fun ?!
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July 27th, 2004, 07:25 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBW PvK Proportions Game #2
Yet another possibility would be to build "quasi" homeworlds in the same system as the one where your homeworld is. It would be a planet with 100% resource values, a lot of population and decent resource facilities (it would imply increasing the construction and production figures during this initial setup phase). But I gather your solution of increasing resource production and be done with it is the easiet to use.
48 hours seem fine for me as well; it may be increased later on if needed after all.
How important would be the changes brought by the new Version? Would it be a minor patch, or the next step for Proportions (or even the 3.0 Version)? If this new Version is indeed an important update, I would rather wait for it before beginning the game.
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July 28th, 2004, 04:40 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Quote:
Originally posted by Alneyan:
...
How important would be the changes brought by the new Version? Would it be a minor patch, or the next step for Proportions (or even the 3.0 Version)? If this new Version is indeed an important update, I would rather wait for it before beginning the game.
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Somewhere in-between, probably. Depends on how much time I get to do it, and how smoothly it goes.
Things I will include:
* Reduced cost of armored plating.
* Added vehicles to use all of the neo-standard images.
* Some adjusted starting costs.
* Extension of some techs that tend to get fully researched, to higher levels, probably with diminishing or diverse returns.
Things I might include:
* Economic adjustments.
* New weapon types.
* Adjustments to existing weapons.
* Revision of fighters and PD.
* Space-born solar rad collectors.
* Space-born laboratories.
* Space-born organic farms.
* Space-born intel labs.
* Revision of mine warfare.
* Extension of cloaking technologies.
* Further adjustment of weapon mount values.
* Use of new damage types.
PvK
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July 28th, 2004, 04:46 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: PBW PvK Proportions Game #2
so, why not wait ?
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