.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > KE Studios > War Plan Pacific > Scenarios and Mods
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2009, 04:27 PM

JMHawkins JMHawkins is offline
Sergeant
 
Join Date: Mar 2008
Location: How does Puget Sound?
Posts: 335
Thanks: 3
Thanked 7 Times in 6 Posts
JMHawkins is on a distinguished road
Default Typo in mod document

Folks,

I just noticed a typo in the mod document. In the Location Node attributes list, the description of values for the ImmuneToInvasion attribute is missing the actual number. Here's what it should say:
  • 0 = this base may be invaded
  • 1 = This base may not be invaded, but successful raids will trigger a Patrol Requirement
  • 2 = This base may not be invaded, and is considered the main port for the side. A successful raid will trigger a Patrol Requirement.

Thanks, and sorry for any confusion.
__________________
John Hawkins
KE Studios
Reply With Quote
Reply

Bookmarks

Tags
immunetoinvasion, mod doc


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.