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  #1  
Old September 29th, 2005, 10:58 AM
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Beeg Beeg is offline
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Default New version issue - defenders attacking

I just made a scenarion using the new v2.0 (assault/defend). When I tested it AI vs. AI, all my defenders leapt from their dug-in positions and advanced toward the attackers. When I checked, I found that the defenders had no reaction turn...usually it's 99. I read in the patch that you can set reaction turns to 98 to hold units in place. Does this new feature mean that the game no longer assigns reaction turn 99 to defenders? Do we have to manually set each unit to 98 to defend?

Beeg

p.s. It's a river crossing scenario. I just checked the "mission" in the buy menu for the defenders and it's blank. The attackers says 'river crossing' - as it should.
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Old September 29th, 2005, 11:43 AM
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Default Re: New version issue - defenders attacking

BEEG,

Although, I am not sure if this was intended (manual setting of 99), I will try to help you with the new settings:

Set your mission to delay or defend and then manually set the REACTION TURN for all AI units.
All of your units will respect the "REACTION TURN" rules (related with the VP flags) while the REACTION 98 will lock them.

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Pyros
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Old September 29th, 2005, 12:07 PM
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Default Re: New version issue - defenders attacking

Pyros,

Thanks for the info. I've used the 'reaction turn 98' function and it works well. My concern is that in the pre-patch version when you created a defend scenario, the game automatically set all units to reaction 99. Then you could tweak individual units to react at different turns. Now when I create a defend scenario, all the defenders reaction turns are blank and they advance turn 1. Each formation reaction turn needs to be set manually. For large scenarios this is a chore.

Beeg
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Old September 29th, 2005, 03:28 PM
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Default Re: New version issue - defenders attacking

Beeg,

Unfortunately, I think that this was not intended.

After I ran a short test assault/defend scenario against the AI, I noticed that the AI has left all fortified positions and moved towards me.

This is certainly something that needs FIX as soon as possible, since the AI won't behave normally in any delay/defend battle.

cheers,
Pyros
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Old September 29th, 2005, 03:36 PM
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Default Re: New version issue - defenders attacking

Pyros,

Thanks again for your help. You guys are wonderful. Your prompt attention to this matter is greatly appreciated

Beeg
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Old September 29th, 2005, 03:36 PM
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Default Side-effect of reaction turn 98

Sadly, it seems there is a problem in the new EXE 2.0.

This was caused by the modification of the reaction turn with the addition of REACTION TURN 98. This has somehow, altered (erased) the setting of REACTION TURN 99 as default on every unit in delay/defend scenarios.
As a result, the AI won't behave normally in delay/defend scenarios/campaigns.

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Pyros
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  #7  
Old September 29th, 2005, 04:06 PM
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Default Re: Side-effect of reaction turn 98

I'd like to add that this problem does not affect pre-patch scenarios. It only occurs when new units are bought using ver.2

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Old September 29th, 2005, 04:14 PM
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Default Re: Side-effect of reaction turn 98

Quote:
Beeg said:
I'd like to add that this problem does not affect pre-patch scenarios. It only occurs when new units are bought using ver.2
Thats because 2.0 is when the Reaction 98 feature was added in. Something during that process must have affected how the AI assigns the default 99 reaction to all units.
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Old September 29th, 2005, 04:24 PM

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Default Re: Side-effect of reaction turn 98

does this also effect generated battles?

thanks
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Old September 29th, 2005, 04:47 PM
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Default Re: Side-effect of reaction turn 98

Yes nosrac,

This should create problems with every delay/defend generated battle/campaign, in which the deployment is set to AI.

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Pyros
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