.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 3rd, 2007, 12:34 PM

wailoktam wailoktam is offline
Private
 
Join Date: Jan 2007
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
wailoktam is on a distinguished road
Default defending coastline

I wonder whether there is any good idea for sp(impossible + agressive ai) games in which you start near the coast. Besides playing as MA Shinuyama, I have to restart every time if there is a sea nation in the game and I start near the coast. When they attack you, you can only kick them back but you cannot go into the sea early in the game. And the war cannot end. As the Ai playing the sea nation would not lose any province, it can keep on throwing loads of chaffs on it. So while you are fighting off the harrass from it, others are expanding like mad on land. And after a while, they would come on you and you are finished...

I think there should be a way. If there is none, this is really a bad design issue.
Reply With Quote
  #2  
Old March 3rd, 2007, 02:51 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: defending coastline

I fix that with bigger maps.

I also try to take only one coastal province early in the game. If the water nation becomes a problem then pump up the PD since that will automatically replenish itself between fights. Knowing that the AI will attack a specific province over and over is one time that PD can be worth high costs.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old March 3rd, 2007, 04:52 PM

Nick_K Nick_K is offline
Sergeant
 
Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
Nick_K is on a distinguished road
Default Re: defending coastline

I usually specify enemy nations and don't include sea nations if I don't want to have to fight one. I've never liked big maps myself, although of course if they're your thing then that might help.

I can't see a way of beating an impossible AI sea nation with a land one early in the game - perhaps something could be done with SCs?
Of course, if you keep your coastal province PD high and station troops there early then you may be able to stop them from attacking in the first place.
Reply With Quote
  #4  
Old March 3rd, 2007, 05:55 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: defending coastline

Complaining that impossible/aggressive AIs are hard to defeat seems a bit silly.
Reply With Quote
  #5  
Old March 3rd, 2007, 06:26 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: defending coastline

Quote:
Sandman said:
Complaining that impossible/aggressive AIs are hard to defeat seems a bit silly.
I agree if the original poster is having problems with the harder difficulty levels then it's time to lower the difficulty setting.
__________________
There can be only one.
Reply With Quote
  #6  
Old March 3rd, 2007, 06:55 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: defending coastline

Quote:
Sandman said:
Complaining that impossible/aggressive AIs are hard to defeat seems a bit silly.
I hadnt thought of that but it does seem funny when you put it that way.

On the other hand, its also reasonable to think that there is SOME way to beat it if he only gets it down pat. So asking for hints isnt a bad thing.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #7  
Old March 3rd, 2007, 08:29 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: defending coastline

In many games, just keeping up some decent PD and a small supporting force has tended to keep my coastal provinces relatively safe from AI attacks from the sea. When they do break through, a local army can go push them back.

But ya, if you don't want to get raided from the sea in the early game, don't set up a game with Impossible/Aggressive undersea nations on a small map...
Reply With Quote
  #8  
Old March 5th, 2007, 04:59 PM

magemaster magemaster is offline
Private
 
Join Date: Mar 2007
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
magemaster is on a distinguished road
Default Re: defending coastline

Like PvK said, load up on PD. Then continue to expand on land until you build a fortress away from the coast. Build up "land armies" there and take out land provinces. Then you need to capture the coastal provinces. Leave them ALONE until you have a fortress inland. The AI will view you as a bigger threat then independents and attack you. After capturing the provinces' load up on PD and recruit a commander. On the next turn tell him to build a fortress. This will slow down enemy armies-AI keep all units on seige and won't explore farther onto land. This way, while their seiging you, you can build up other armies in other fortresses and shove them back into the ocean. Meanwhile you need to reasearch construction and forge underwater items. To do this you need either a good water or air mage otherwise you have to empower them.
Reply With Quote
  #9  
Old March 5th, 2007, 05:04 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: defending coastline

If you have an earth mage then casting gnome lore (or manually going there and searching) can be a good thing. If you are lucky you might get a free fortress. I try to always check prime locations before I build there.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #10  
Old March 12th, 2007, 04:18 PM

magemaster magemaster is offline
Private
 
Join Date: Mar 2007
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
magemaster is on a distinguished road
Default Re: defending coastline

Good Point, I've never gotten a free fortress though, but this forum seems to be going dead.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.