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  #1  
Old August 9th, 2002, 08:25 AM
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Default Happiness...driving me to dispair

I have a question for the veterans of SE4

I am trying to figure out how happiness is calculated in SE4 Gold

The CD has a file called "Happiness.txt" which sets out the parameters for the increase/decrease of happiness on a empire wide, system wide and planet basis.

Basically it addresses the effects of the actions of the players on happiness

The problem is it does not establish a starting point. For example, I am sure the type of climate has an effect on happiness, yet it is not addressed in the file.

Can anyone help to direct me where I can get this info?
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  #2  
Old August 9th, 2002, 09:00 AM
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Default Re: Happiness...driving me to dispair

Climate affects Reproduction, not happiness. I _think_ that Deadly Climate might make the people riot, but that can only be attained by editing a planet in the map editor to have a deadly climate.
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  #3  
Old August 9th, 2002, 10:20 AM
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Default Re: Happiness...driving me to dispair

Hi Fyron:

I've put the results of my search in the form of a spreadsheet. Don't know how it will appear in this message...as the gridlines do not show up. I hope you will be able to see that the effects depend upon whether the race is "peaceful", "bloodthirsty" or "neutral". Anyways here itis:

code:
POPULATION HAPPINESS LEVELS										
% Pop Anger Description Res Mod - % Population Happiness effects:
75 - 100 Riotiing 0% - Riot prevents any point generationfrom that planet
60 - 74.9 Angry 60 - If a planet riots for a sufficient time, it may rebel
45 - 59.9 Unhappy 80 - Rebellion changes the planet to a new owner
30- 44.9 Indifferent 100 - Happiness level modifies output of the planet
15-29.9 Happy 120 All values below are in 1/10 of a percent
0-14.9 Jubilant 140 Maximum positive or negative anger change is +-200

PEACEFUL RACE ; BLOOD THIRSTY RACE ; NEUTRAL RACE ;
DESCRIPTION EMPIRE SYSTEM PLANET EMPIRE SYSTEM PLANET EMPIRE SYSTEM PLANET
Positive
Natural decrease - Own Empire -20 -2 -50
Planet colonized -10 10 20
Ship - own in system/planet -3 -10 -5 -1 ----- -----
Troops - own - on planet -2 -2 -2
Planet captured - enemy -30 -50 20
Battle - Win -20 -50 -100 -150 20 20
Ship Constructed ----- -5 ----- -50 1 -----
Facility Constructed -5 ----- -----
New treaty - Trade -20 50 100
New treaty - Trade & Research -30 50 100
New treaty - Military Alliance -50 100 100
New treaty - Partnership -100 150 100

New Treaty - None ----- ----- -100
Neutral New treaty - Non-aggression ----- ----- 100
New treaty - Protectorate (Dom) ----- ----- 100
New treaty - Subjugated (Dom) ----- ----- 100

Negative Homeworld - lost 100 100 20
Planet lost - own 50 1 20
Planet captured - own 50 50 20
Ship lost - own 1 2 2 2 2 1
New Treaty - War 100 -100 100
New Treaty - Non intercourse 50 ----- -100
New Treaty - Protectorate (Sub) 150 150 100
New Treaty - Subjugated (Sub) 200 200 100
Battle - Stalemate ----- 10 ----- 50 20 20
Battle - Loss 20 50 50 100 20 20
Ship - enemy in system/planet 5 8 2 5 1 1
Troops - enemy on planet 200 150 20
Population killed - 1 million 1 1 1
Plagued - planet 200 200 20
Natural decrease - Others 20 20 20

I hope it is clear that there is no starting point, and I would like to determine that. Like... you have a planet, it is given a starting value, then it is modified by (and I still think I am right here) such things as climate. When we have a value for the planet, then the above factors in the spreadsheet come into play.

Hoping to find an answer...........

Yuck... it doesn't show up well...

This is a bit better. you can probably clean it up a bit more with another edit.
I'm not sure exactly where all the columns are supposed to be, but this looks right.

[ August 25, 2002, 20:57: Message edited by: tbontob ]
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Old August 9th, 2002, 05:32 PM
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Default Re: Happiness...driving me to dispair

Well I am far from completely understanding all about the happiness in SE IV, but I believe the starting point for a new colony is "happy" and I have never seen an influence of the planet condition.
Also I am very uncertain which events are acting only on one planet, which on a system and which on the entire empire. E.g. I believe the loss of population decreases the happiness of all colonies in the system where it happened.
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Old August 9th, 2002, 07:59 PM
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Default Re: Happiness...driving me to dispair

On PBW, losing colonies has an empire wide effect on happiness and I beleive that's the way it should be. If an alien race starts killing off millions of people, the general population is not going to be to thrilled with their leaders lack of protection.
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Old August 12th, 2002, 06:39 PM
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Default Re: Happiness...driving me to dispair

Hmmmmmm.....
I don't think I am making myself very clear.

This is what I think is happening in the game...
1) The computer assigns a base "happiness" depending upon certain factors (which is what I want to know). I believe climate to be one of them.
2) The computer modifies this base to reflect the players actions. So, if population is being killed off, then the planets happiness will be affect by 1 point per million killed. Empire-wide happiness and-system wide happiness are not affected in this case.

Now, let us say we start a new game...

Our home planet is given a starting "happiness" by the computer.

This starting happiness (1 above) is modified by the game depending upon what the players do (2 above). The factors that determine what modifies the happiness in later turns (2 above) is shown in my spreadsheet which was obtained from "Happiness.txt" on the SE4 Gold CD.

So, what I would like to know...is how is the base determined (1 above). Everything else follows once that is determined (2 above)
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Old August 12th, 2002, 07:30 PM
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Default Re: Happiness...driving me to dispair

I do not believe that planetary conditions have any effect on happiness. It is not listed anywhere and in experiments it does not seem to be occuring. You can start several games and the homewolrd conditions will vary, but as Q says the pop always starts out happy. Conditions do effect reproduction rates though.

That being said there are some things going on that are not obvious from the happiness.txt file. Because if the only things affecting happiness were listed in the text file then if you had a defualt race they should start and stay happy forever, unless something happens that is listed in the file. That is not the case. A default race will start happy and go to indiferent on turn 3 every time if you don't build any ships in the first two turns.

You can raise your empires happines characteristic and delay the change to indiferent, and I assume if you raise it high enough you may be able to get your empire to go jubilant without doing anything.

What's wierd is there is supposed to be a natural decrease over time that should make your race happier, it's listed in teh text file, but that doesn't seem to be working.

As far as a base, I guess it would be in the range of happy, cause that's how your race always starts.

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Old August 12th, 2002, 07:43 PM

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Default Re: Happiness...driving me to dispair

I always thought the natural decrease was a tendancy to become unhappy over time. Isn't this what drives the planet to indifferent on turn 3 with no other events ?
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Old August 12th, 2002, 07:51 PM
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Default Re: Happiness...driving me to dispair

Quote:
Originally posted by gravey101:
I always thought the natural decrease was a tendancy to become unhappy over time. Isn't this what drives the planet to indifferent on turn 3 with no other events ?
Not if the values in the text file are consistant. Negative numbers make your population happy, and positive ones make your population unhappy. The natural decrease is a negative number, hence it should make you happy. It's almost like there is another hard code number that is atually a gradual increase that is being factored by the natural decrease. Because as I said you can raise your races happiness characteristic and cause the indifferent stage to be delayed. Noramlly it takes three turns, but when I raised happiness to 5% it takes 7 or 8 turns to turn indifferent.

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Old August 12th, 2002, 07:57 PM
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Default Re: Happiness...driving me to dispair

BING! Lightbulb moment!

The natural decrease is exactly that, a decrease. It is subtracted from your current happiness level, instead of being added like all the other happiness factors. So a negative number for natural decrease makes populations unhappy(because subtacting a negative is adding), while a negative number for everything else makes your populations happy (because adding a negative is subtracting). Kind of a goofy way to do it. But it reminds me of the combat to hit defense values that were so confusing to me before too.

Thanks for triggering taht little thought process Gravey.

Geoschmo

[ August 12, 2002, 18:59: Message edited by: geoschmo ]
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