.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old August 12th, 2008, 04:46 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Mytheology Pretenders 3

3/14/09 - A new Mytheology update with new units and spells, and the usual rebalancing tweaks!


Description:
51 new units including 17 new Pretenders, 25 new units, and 8 Pretenders formerly available only as summons. 18 new custom weapons, 2 new custom unit armors, and 4 new forgable magic items. 33 new spells, both battle and ritual.

Download version 3.05 at: mytheology3.zip



The zip file now also includes spell manual additions, and a spreadsheet listing all the unit, weapon, armor and spell numbers so you can track conflicts against other mods.

Last edited by Psientist; March 22nd, 2009 at 02:16 PM.. Reason: Updated file download
Reply With Quote
The Following 5 Users Say Thank You to Psientist For This Useful Post:
  #2  
Old August 12th, 2008, 04:58 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Mytheology Pretenders 3

Seems like a nice mod

#secondaryeffect 453 -- harpooning
--> I can't find what this does in the UOR .. in another thread I'm looking for a way to make ranged weapons work underwater. When I read harpooning I though it might be what I wanted.. but it's not used on a ranged weapon
--> can you explain

and can we really only upload with 97 K max??? that will ruin the mod community!!
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #3  
Old August 12th, 2008, 05:02 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Mytheology Pretenders 3

Harpooning, as instructed to me by the wise Dominions Mod Elders, causes the same effect as nets - defense reduction and next round immobility : http://forum.shrapnelgames.com/showt...ght=harpooning

And no, it doesn't require ranging to work underwater, which kinda sucks for another mod I'm working on.

When I tried to upload my 1.1MB zipped mod, it threw an error at me.
Reply With Quote
  #4  
Old August 12th, 2008, 05:06 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Mytheology Pretenders 3

damn for the space mod I really need space (water) combat.. and ranged.. otherwise it'll just be spacetroopers and spacecraft bumping into eachother... and giving them all the same weapon isn't all that either.

I could probably copy mind blast and make it do like 1 damage and then give pplz upto like 10 weapons if I'd want them to do 10 damage... but that would only work if armour negating (else 1 damage will never penetrate) and that would also take away all use of armor in space.

PS how did you ever find out about that secondary effect???? I mean it's not described anywhere how did you know it existed?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #5  
Old August 12th, 2008, 05:18 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Mytheology Pretenders 3

I learned of that effect via the modders #1 toolkit: Edi's Database http://forum.shrapnelgames.com/showthread.php?t=39211

In another thread on harpooning, somebody mentioned the "piercer" weapon is ranged and works underwater. That should be checked out to see if true... perhaps its effect could then be copied.
Reply With Quote
  #6  
Old August 12th, 2008, 05:22 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Mytheology Pretenders 3

yeah but still.. for that space mod I'll need a LOT of weapons we could use in space.. I already have like 10.. and that is with 1 nation.

you mention copy.. but how could I do that.. I only see the option to select a weapon (say piercer) and then change certain things.... now if I could create a new weapon and then copy stats and then change there'd be no problem (I think) but as far as I know that can't be done? or am I wrong (I hope so)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #7  
Old August 12th, 2008, 05:26 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Mytheology Pretenders 3

Halp! I've threadjacked myself!

No, I guess there really isn't a way to copy except by using #secondaryeffect and #secondaryeffectalways, which isn't the same thing. HOWEVER, sometimes they overwrite the original #newweapon definitions for some reason, you might want to give it a try anyway. That happened when I tried to add a "stun" secondaryeffect to a new weapon I created. Good luck.
Reply With Quote
  #8  
Old August 12th, 2008, 05:30 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Mytheology Pretenders 3

Just thought I would mention because I've always wondered - you do know Mytheology is a misspelling right? Why the extra "e"?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #9  
Old August 12th, 2008, 05:35 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Mytheology Pretenders 3

Myth + Theology = Mytheology
Reply With Quote
  #10  
Old August 12th, 2008, 05:54 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Mytheology Pretenders 3

I always thought it was My + Theology
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks

Tags
mod, mytheology, pretenders, psientist


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.