.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 7th, 2001, 12:50 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Mephisto MOD 1.60

Sorry to post again but I have final squished the "Index bug". As this bug breaks the game I could not keep it back until my next "regular" patch was ready (which should include a new race).

For all that are interested: The index bug is related to the storage facilities. Generally all "mineral" stuff used minerals in the description (i.e. Resource Generation - Minerals; Resource Gen Modifier System - Minerals and so on). But not so for storage, the correct call for this is "Resource Storage - Mineral". That caused the "Index Error". Just wanted to let you know, all you Modders out there.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #2  
Old January 7th, 2001, 01:30 PM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Mephisto MOD 1.60

Ah ha! Good stuff. Thanks again. I always use your Mod.



[This message has been edited by Tenryu (edited 07 January 2001).]
Reply With Quote
  #3  
Old January 7th, 2001, 03:11 PM

Barnacle Bill Barnacle Bill is offline
Sergeant
 
Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Barnacle Bill is on a distinguished road
Default Re: Mephisto MOD 1.60

Mephisto:

It would be helpful if, in the readme file for each Version of your mod, you listed which files were affected by the Version upgrade. This would be nice for those of us using previous Versions of your mod to know which files we can skip updating.

Thanks in advance,

BBill
Reply With Quote
  #4  
Old January 7th, 2001, 08:54 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Mephisto MOD 1.60

hey, Mephisto, you doing ok there. I use your original EA mod and it along with the MM patch has made a good game even better. So, at least ya got that bug n sent it to bug hell.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #5  
Old January 8th, 2001, 10:04 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Mephisto MOD 1.60

I can do this but since patch 1.10 or so I only altered the EA files.

quote:
Originally posted by Barnacle Bill:
Mephisto:

It would be helpful if, in the readme file for each Version of your mod, you listed which files were affected by the Version upgrade. This would be nice for those of us using previous Versions of your mod to know which files we can skip updating.

Thanks in advance,

BBill



__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #6  
Old January 8th, 2001, 06:33 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Mephisto MOD 1.60

I did not fix the "pause" bug nor did I encounter it. Do you have a savegame with the problem?
But Version 1.6 should fix the "Index Error" once and for all.

quote:
Originally posted by Tampa_Gamer:
Thanks for the heads-up Mephisto. B/T/W the "paused" build queu problem was only partially solved in the Darloks 1.30 I just posted. Have you totally resolved this issue now with the EA Version 1.60? If so, how? Regardless, I will download your latest Version and run a blackline, but I was just curious.

Thanks
Tampa_Gamer



__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #7  
Old January 8th, 2001, 07:40 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Mephisto MOD 1.60

Well I call it the "paused" build queue, but it really is a less than efficient use of the construction queues by all races (EA and Darlok as well). They will periodically go a few turns without building anything or only one or two items even though there are sufficient resources, cargo spaces and vehicles needed. I will send you a save game over the next couple of days. I think it is a program problem, not a text file problem, since it occurs with all races.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #8  
Old January 8th, 2001, 09:53 PM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: Mephisto MOD 1.60

Has anybody informed MM that the AI doesn't always build stuff even though it can?
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #9  
Old January 9th, 2001, 12:34 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Mephisto MOD 1.60

Yes, it is in my recent bug-list/wishlist that I forwarded as of Last week.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #10  
Old January 9th, 2001, 02:33 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Mephisto MOD 1.60

Thanks for the heads-up Mephisto. B/T/W the "paused" build queu problem was only partially solved in the Darloks 1.30 I just posted. Have you totally resolved this issue now with the EA Version 1.60? If so, how? Regardless, I will download your latest Version and run a blackline, but I was just curious.

Thanks
Tampa_Gamer
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.