.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > KE Studios > War Plan Pacific > Scenarios and Mods
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 27th, 2008, 11:05 PM

ScottWAR ScottWAR is offline
BANNED USER
 
Join Date: Dec 2008
Posts: 189
Thanks: 1
Thanked 5 Times in 5 Posts
ScottWAR is on a distinguished road
Default Amphibious Reinforcements

Can we adjust the availability of amphibious units in the XML files, or are we stuck with the original games reinforcement tendencies?

Its gonna kill a lot of ideas if we have no control over amphibious units. If we want to make a scenario that starts later than any of the ones included......or earlier, then the rate at which amphibious units are given out is going to be tough to work around.
Reply With Quote
  #2  
Old December 28th, 2008, 01:42 PM

JMHawkins JMHawkins is offline
Sergeant
 
Join Date: Mar 2008
Location: How does Puget Sound?
Posts: 335
Thanks: 3
Thanked 7 Times in 6 Posts
JMHawkins is on a distinguished road
Default Re: Amphibious Reinforcements

Quote:
Originally Posted by ScottWAR View Post
Can we adjust the availability of amphibious units in the XML files, or are we stuck with the original games reinforcement tendencies?
Yes. You can add amphibs directly to the OOB for each side if you wish, including scheduling the turn of arrival. To control replacment units, the game is divided into 4 Phases for each side. Amphibious unit replacement depends on the current phase. Whenever an amphib unit is "consumed" (used in an invasion or sunk), a replacement will be scheduled if the total number in play (active or already scheduled) is less than the max for the current phase:

Allies:
Phase 1 - 0 amphibs
Phase 2 - 1 amphib max
Phase 3 and 4 - 2 amphibs max

Japan:
Phase 1 - 4 max
Phase 2 - 3 max
Phase 3 - 2 max
Phase 4 - 1 max


In the XML file as part of the game node are these attributes:

JapanesePhase1Turn = "4"
JapanesePhase2Turn ="12"
JapanesePahse3Turn ="24"
AlliedPhase1Turn="7"
AlliedPhae2Turn="18"
AlliedPhase3Turn="36"

The numbers are the turn that the phase ends, so for the standard game (above), Japanese Phase 1 lasts from turn 1 throught turn 3. Phase 2 lasts from turn 4 through turn 11, Phase 3 lasts from 12 through 23, and phase 4 lasts from turn 24 to the end.

Thanks,

John Hawkins
KE Studios
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.