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February 27th, 2004, 05:27 PM
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Second Lieutenant
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Question about path boosters.
I'm trying to understand the way path boosters work.
Omniboosters-
I think the Ring of Wizardry/Robe of Archmagi boost all your paths whether you have anything to start in that path or not. Is this really true?
Multiboosters- Things like the elemental staves, ring of sorcery, Tomes of high foo.
This is where I am clueless.
Do you need to already possess a path to see a benefit?
Monoboosters- (earth boots, etc)
Here I *know* you need the path initally to see a benefit.
Is there a consistent rule for classes of items, or is it random and arbitrary?
Thanks for all replies,
Rabe the Soon-to-be-Buffed
[ February 27, 2004, 15:30: Message edited by: rabelais ]
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February 27th, 2004, 05:32 PM
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Corporal
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Re: Question about path boosters.
I think you need to have the path already to be able to boost it.
__________________
EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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February 27th, 2004, 05:34 PM
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Shrapnel Fanatic
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Re: Question about path boosters.
The keyword is "boost". OK you get the boost but unless you have a start in the magic nothing happens. As far as I know there is no item which will grant you a start in a magic field.
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February 27th, 2004, 05:35 PM
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Corporal
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Re: Question about path boosters.
Yeah, I was using them (Rings of Wizardry) lots in a recent game where I got Enchantresses from a neutral, since they often have 1 in four paths. Pair it with a sorcery ring, and you have 3 strength, 3/4 path mages. But they don't give you new paths.
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February 27th, 2004, 05:44 PM
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Lieutenant Colonel
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Re: Question about path boosters.
only one spell give you paths when you have not (Forge of Ancients), and only for forging purposes.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 27th, 2004, 05:56 PM
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Major General
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Re: Question about path boosters.
Quote:
Originally posted by rabelais:
I think the Ring of Wizardry/Robe of Archmagi boost all your paths whether you have anything to start in that path or not. Is this really true?
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No.
Be wary of the robe, though. The wearer gets eaten pretty soon, so don't put one on a pretender unless you really need to.
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February 27th, 2004, 07:22 PM
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Second Lieutenant
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Re: Question about path boosters.
Quote:
Originally posted by Saber Cherry:
Be wary of the robe, though. The wearer gets eaten pretty soon, so don't put one on a pretender unless you really need to.
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Unless your pretender is one very tough fellow - or just plain lucky
You wouldn't believe how many of my mages ended up with a horror mark in the first game in which I made a Robe of the Magi, as I passed it around a group of mages for forging-boost purposes for a couple of turns before noticing those nice marks left behind
[ February 27, 2004, 18:40: Message edited by: Peter Ebbesen ]
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When I said Death before Dishonour, I meant alphabetically.
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February 27th, 2004, 08:53 PM
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Corporal
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Re: Question about path boosters.
Quote:
Originally posted by Pocus:
only one spell give you paths when you have not (Forge of Ancients), and only for forging purposes.
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Minor niggle: Wishing for "Magic Power" (I think) gives you permanent +1 in all magic paths, except holy/unholy.
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February 28th, 2004, 11:41 PM
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Corporal
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Re: Question about path boosters.
Hi,
The ONLY item that boosts all magic paths is the Robe of the Magi. The Ring of Wizardry only boosts the elemental paths. Which begs the question of why it costs 80 pearls when the similar Ring of Sorcery only costs 40. It also requires one more in Astral.
Ciao,
V'ger gone
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February 28th, 2004, 11:54 PM
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Major General
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Re: Question about path boosters.
Quote:
Originally posted by Vger:
The Ring of Wizardry only boosts the elemental paths.
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I believe you are mistaken about this. The Wizardry ring boosts all non-holy paths, while the Sorcery ring boosts just astral/nature/death/blood.
[ February 28, 2004, 21:55: Message edited by: Arryn ]
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