|
|
|
|
|
October 8th, 2008, 04:31 AM
|
Corporal
|
|
Join Date: May 2004
Location: Denmark
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Coop against AI?
I was wondering what the experts in here recon the chances are of playing Dom3 coop multiplayer against the AI?
Disregarding the fact that Dom3 doesn't support alliances (ie. the players risk accidentally attacking one another even though they're supposed to be allies), the main problem is that the AI is unable to comprehend the full complexity of the game, resulting in a very one-sided game (read: walkover).
Are there any mods/scenarios/settings which would make a multiplayer coop vs. AI a real fun challenge?
|
October 8th, 2008, 04:38 AM
|
|
Corporal
|
|
Join Date: Aug 2007
Location: A little pool
Posts: 94
Thanks: 15
Thanked 2 Times in 2 Posts
|
|
Re: Coop against AI?
Games with three allied AI's vs 1 to 4 human players:
Small games available (Blitz, CBM and Allied AI's)
|
October 8th, 2008, 04:58 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Coop against AI?
Edratman recently made a mod that makes several nations tougher. Improved Computer Opponents
There are two versions of the mod, one for Early and one for Middle era.
Quote:
Seven EA nations have been modded to “EA Improved Computer Opponents”, Yomi, Agartha, Pangaea, Kailasa, Hinnom, Oceania and R’lyeh. These nations were chosen for this mod because they were the six nations with least victories on the MP scoreboard (when mod was started).
|
Quote:
Six MA nations have been modded to “Improved Computer Opponents”, T’ien Ch’i, Caelum, Arco, C’tis, Marigon and Man. These nations were chosen for this mod because they were the six nations with least victories on the MP scoreboard (when mod was started).
|
|
October 8th, 2008, 05:22 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Coop against AI?
Honestly it should be fairly simple to make a challenging Co-op map.
I would advise you to give it a go yourself (using an existing map and just adding commands to the map text file) and build from that small starting point. You could end up with a very cool co-op scenario, like lots of people allied against a huge ermor or something.
|
October 8th, 2008, 05:27 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Coop against AI?
The Better Independents mod makes the AI significantly tougher because it eliminates the possibility of hiring chaff troops by raising gold cost to 9000 for them. Use that and set AIs on Impossible and choose a fairly large map with a good number of AIs. Such as Glory of the Gods Multiplayer with around 2 human players and 9 or 10 AIs. Set indies to 7, research to hard, supplies 150 and see how far you can get. Powerful magic isn't too easily available and you don't get SCs all that easily either (unless playing one of the nations with recruitable SCs) and if you stick to using mainly standard armies backed up by combat magic, you'll be in for something quite different than a regular "ho-hum, AI go squishy-squashy" game.
With that setup, I lose more games against the AI than I win, especially if I start in the middle of three or more AIs.
You can find the Better Independents mod from the link in my sig.
|
October 8th, 2008, 07:33 AM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Coop against AI?
Quote:
Originally Posted by Innocence
I was wondering what the experts in here recon the chances are of playing Dom3 coop multiplayer against the AI?
Disregarding the fact that Dom3 doesn't support alliances (ie. the players risk accidentally attacking one another even though they're supposed to be allies), the main problem is that the AI is unable to comprehend the full complexity of the game, resulting in a very one-sided game (read: walkover).
Are there any mods/scenarios/settings which would make a multiplayer coop vs. AI a real fun challenge?
|
It sounds to me like you will want to ally the AI's also against your co-op human alliance. That is allowed and the AI's will not be wasting their strength against each other.
If you do not know how to do this, just post what nations you and your friends wish to play, which map you want to use (choose one of the ones that come with the game or one of the ones in the map section of the Maps and Mods forum) and I'll set up a game for you within 48 hours.
Also let me know how hard you want the game to be. Then I will choose the number of AI opponents using a province ratio of 15 to 20 provinces per player (your co-op + AI).
Also decide if you want your co-op adjacent or scattered around the map.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Last edited by Edratman; October 8th, 2008 at 07:52 AM..
|
October 8th, 2008, 07:51 AM
|
Corporal
|
|
Join Date: May 2004
Location: Denmark
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Coop against AI?
Quote:
Originally Posted by Edratman
It sounds to me like you will want to ally the AI's also against your co-op human alliance
|
Exactly. Humans vs AI(s) (be it one large AI or several smaller ones)
Quote:
If you do not know how to do this, just post what nations you and your friends wish to play, which map you want to use (choose one of the ones that come with the game or one of the ones in the map section of the Maps and Mods forum) and I'll set up a game for you within 48 hours.
|
Interresting. Is this on Llamaserver?
Quote:
Also let me know how hard you want the game to be. Then I will choose the number of AI opponents using a province ratio of 15 to 20 provinces per player (your co-op + AI).
|
Ideally hard enough to keep the game interresting without being totally impossible
Is it possible to design good Pretenders for the AI to use?
|
October 8th, 2008, 08:03 AM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Coop against AI?
I intend to set up the AI optimally.
The maps I referred to are listed in a sticky in the "Scenario's, Map and Mods" page of this forum.
I edited my original post to include that you need to decide if your co-op should be adjacent or scattered about the map, but you posted before I was complete. So that is one more decision for you to make.
I will make the game hard, but not impossible. Of course that is by my standards. But I am very, very far from being the best player in the world, so it should be reasonable. That will mean there is a chance that it could pull off a rush on a co-op capital, with a little luck on the AI's part.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|
October 8th, 2008, 09:04 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Coop against AI?
Another way you could limit the power of magic would be to use one of kristoffer's mods that limits research to either level 4 or level 6 in all paths.
|
October 8th, 2008, 09:22 AM
|
Corporal
|
|
Join Date: May 2004
Location: Denmark
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Coop against AI?
Quote:
Originally Posted by Edratman
I intend to set up the AI optimally
|
Ok, but is it possible for me to supply the Pretender files, for players and AI both?
I guess adjacent placement of the players would be preferable, otherwise several players might be crushed individually before anyone can help them.
Will players and AI(s) start with only one province each, or will the entire map be distributed evenly among the players from the beginning?
Also, is this Llamaserver you're talking about, or do you mean you'll supply me with the files to host it myself?
Many questions i know
I'm not crazy about limiting magic with magic being such a huge part of the game.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|