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January 16th, 2003, 03:42 PM
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Mine Damage: How Does It Work?
The damage resistance on Armor III is 40Kt, I believe. Two warheads in a small mine do 100 damage each. Roughly speaking, how many mines (as described above) will it take to kill a typical destroyer with, say, 10 Armor III sections on it?
And any explanation of how this is figured is welcome.
Tks in advance!
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January 16th, 2003, 04:27 PM
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Re: Mine Damage: How Does It Work?
Mines: Armour defends against mines, shields do not.
To work out how many mines are needed to kill a ship (disregarding sweepers for now) add up all the damage points inflicted by the mines (ie 2 warheads at 100kt each =200 kt per mine) and then add up all the damege points on the ship (you can see this total. in the designs window, I think.
Take one from the other. Boom.
Note that in early Versions of the game (if you haven't got Gold), no more than one mine's worth of damage could be applied to any one component, making colony ships nigh-invulnerable.
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January 16th, 2003, 09:58 PM
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Re: Mine Damage: How Does It Work?
Also note that if a mine hits a ship, it ONLY hits that ship. A large mine with four warheads will waste the other three warheads if the first one kills the target.
This also means that even if your enemy doesn't have minesweepers, a fleet of more than 100 ships will get through. Well, PARTS of it will get through.
Sweepers are simple. They work before the mines blow, and remove the number of mines listed. Add up the sweeper components and then multiply by the number of mines swept to find how many mines a ship or fleet can sweep.
Phoenix-D
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January 17th, 2003, 12:14 AM
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Re: Mine Damage: How Does It Work?
Quote:
Originally posted by dogscoff:
[QB]To work out how many mines are needed to kill a ship (disregarding sweepers for now) add up all the damage points inflicted by the mines (ie 2 warheads at 100kt each =200 kt per mine) and then add up all the damege points on the ship (you can see this total. in the designs window, I think.
QB]
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Thanks for the info on shields -vs- mines. However, I looked for ANYTHING on the design window and I just don't see it. Maybe I'm blind or stupid.
I just wish someone could/would explain how damage inflicted relates to damage resistance. One is referred to as doing "xx" amount of damage (at various ranges). And components are rated as having 'xx' Kt amount of damage resistance. So, how does points of damage relate to kilotons of damage resistance?
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 17th, 2003, 01:07 AM
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Re: Mine Damage: How Does It Work?
'xx' Kt amount of damage resistance means 'xx' hitpoints.
Once the damage inflicted exceeds the hitpoints/resistance, the component is destroyed.
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January 17th, 2003, 01:11 AM
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Re: Mine Damage: How Does It Work?
Hulls have no hitpoints, every component has a damage rating. For most things, that matches kt of space taken up. Armor is an example of something with more damage resistance per kt. Cargo bays have less resistance, they get shot up pretty bad whenever damage is taken
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January 18th, 2003, 06:29 PM
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Re: Mine Damage: How Does It Work?
Quote:
Originally posted by Suicide Junkie:
'xx' Kt amount of damage resistance means 'xx' hitpoints.
Once the damage inflicted exceeds the hitpoints/resistance, the component is destroyed.
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Well, doesn't that pretty much render armor useless? After all, lots of weapons do much more than 40 hit points (= 40 Kt of damage resistance). That means one hit from a Polaron V (H mount) could wipe 3 of them in one shot.
So, is armor worth it?
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 18th, 2003, 06:44 PM
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Re: Mine Damage: How Does It Work?
Quote:
Originally posted by Slynky:
quote: Originally posted by Suicide Junkie:
'xx' Kt amount of damage resistance means 'xx' hitpoints.
Once the damage inflicted exceeds the hitpoints/resistance, the component is destroyed.
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Well, doesn't that pretty much render armor useless? After all, lots of weapons do much more than 40 hit points (= 40 Kt of damage resistance). That means one hit from a Polaron V (H mount) could wipe 3 of them in one shot.
So, is armor worth it? one ship, one armor 3, point blank range, against an enemy ship with 2 or 3, level 5, heavy mount Polaron beams, enemy fires first ... then no, it isn't.
Change the above situation to make armor more useful.
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January 21st, 2003, 01:57 AM
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Re: Mine Damage: How Does It Work?
Quote:
Originally posted by Arkcon:
quote: Originally posted by Slynky:
quote: Originally posted by Suicide Junkie:
'xx' Kt amount of damage resistance means 'xx' hitpoints.
Once the damage inflicted exceeds the hitpoints/resistance, the component is destroyed.
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Well, doesn't that pretty much render armor useless? After all, lots of weapons do much more than 40 hit points (= 40 Kt of damage resistance). That means one hit from a Polaron V (H mount) could wipe 3 of them in one shot.
So, is armor worth it? one ship, one armor 3, point blank range, against an enemy ship with 2 or 3, level 5, heavy mount Polaron beams, enemy fires first ... then no, it isn't.
Change the above situation to make armor more useful. Any suggestions on how to change the above situation? Attacking, as I understand it, lets me fire first, but that also depends on who moves within range of whom, first.
I've tried putting both types of shields on one ship, but when you do that, the program seems to not work correctly. Meaning, it seems to treat all the shields the same kind. 'Course, I could be wrong.
Thanks for the reply.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 21st, 2003, 03:37 AM
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Colonel
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Re: Mine Damage: How Does It Work?
Quote:
Originally posted by Slynky:
Any suggestions on how to change the above situation? Attacking, as I understand it, lets me fire first, but that also depends on who moves within range of whom, first.
I've tried putting both types of shields on one ship, but when you do that, the program seems to not work correctly. Meaning, it seems to treat all the shields the same kind. 'Course, I could be wrong.
Thanks for the reply.
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1) Don't mix shields types. Phased + normal = normal.
2) The defender moves/fires first, be the defender and rip his ship apart before he hits.
3) Put more than 1 piece of armor on a ship.
4) Stay at max range where the beam does less damage
5) Out gun the enemy. Out number the enemy.
6) Out tech the enemy -- he has polaron beams 5, what have you been researching all this time.
[ January 21, 2003, 01:40: Message edited by: Arkcon ]
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