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January 19th, 2005, 11:48 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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new game: two versus two -- After Action Reports
My brother and I will be a team, and I hereby invite one other team of two people. We are minimally experienced -- we've played many short multiplayer games against one another, and I've played two multiplayer games against other people from this bulletin board.
The following settings are all negotiable:
* All of the latest Zen's Conceptual Balance Mods. Although since they aren't really documented yet I'm not sure of the wisdom of this.
* The Desert Eye map
* 48-hour quickhost, and we'll set it to 72-hour quickhost if anyone requests it.
* Strength of Independents: 9
* Special Site Frequency: 75
* Hall of Fame entries: 15
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January 19th, 2005, 03:25 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: new game: two versus two
I am in.
I have played some Hotseatmatches and many Singleplayer - i lack of multiexperience - but i am in.
My ICQ: 271841002
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January 19th, 2005, 03:48 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Well, if there is a pair of players who want to be on a team together, then I will take those two instead of you. Hopefully some other individual player will offer to be your teammate and then we'll be ready!
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January 19th, 2005, 04:17 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: new game: two versus two
okay
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January 19th, 2005, 05:13 PM
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Re: new game: two versus two
Hey griffin, I too have a lack of multiepxerince but I would like to join you, as long as this isn't pbem
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January 19th, 2005, 05:14 PM
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Re: new game: two versus two
Hey griffin, I too have a lack of multiepxerince but I would like to join you, as long as this isn't pbem. I too have played hotseat and single, and just got killed in my first mp game.
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January 19th, 2005, 08:49 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Okay, everyone download Zen's Conceptual Balance Mods from here:
http://www.techno-mage.com/~zen/
and follow the installation instructions here:
http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID=
Get the Pretender Mod 2.0, the Spells Mod 1.8, and the Scales Mod 1.1.
You have to enable all three mods in the preferences before creating your god.
Also we should agree on what the settings are before you create your god, because your god creation strategy might be different depending on the settings and map.
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January 19th, 2005, 08:50 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Oh, and what nations will you play? I was thinking of playing Arcoscephale, but I would also be happy with Ulm, Man, Marignon, Pythium, Jotumheim, Vanheim, Machaka, ...
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January 19th, 2005, 08:56 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
I propose Strength of Independents 3 instead of 9.
With 9, there is more luck involved in early game. It's less fair.
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January 19th, 2005, 10:22 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Hm. I just played a few rounds of single-player with independent strength 3 and it was sort of boring -- you could almost treat independent provinces as empty provinces and just attack with whatever army you had nearby.
How about independent strength 6?
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