.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 14th, 2008, 06:27 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Conceptual Balance 1.3, updated documentation

*Magic scale reset to base game.

*Domes made cheaper and easier to cast.

*More national summons covered.

*Fire, cold, shadow and arcane bolt improved.

*Many titans made cheaper or added abilities.

*Income from productivity scale improved.

*Fire shield added to solar disc.

*Dragon breath improved.

*Documentation finally updated.
Attached Files
File Type: zip 624209-CB1.3.zip (81.8 KB, 3350 views)

Last edited by lch; August 25th, 2008 at 06:53 PM..
Reply With Quote
The Following 11 Users Say Thank You to quantum_mechani For This Useful Post:
  #2  
Old July 14th, 2008, 06:27 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Conceptual Balance Mod 1.3, updated documentat

Segmented version.
Attached Files
File Type: zip 624210-CBsegmented1.3.zip (81.2 KB, 1068 views)
Reply With Quote
The Following 4 Users Say Thank You to quantum_mechani For This Useful Post:
  #3  
Old July 15th, 2008, 02:39 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Conceptual Balance Mod 1.3, updated documentat

Great! Thanks for the new version.
Reply With Quote
  #4  
Old July 15th, 2008, 03:05 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Conceptual Balance Mod 1.3, updated documentat

Thanks for the new version. Time for me to finally check this thing out, I think.
Reply With Quote
  #5  
Old July 15th, 2008, 03:17 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Conceptual Balance Mod 1.3, updated documentat

Quote:
Edi said:
Thanks for the new version. Time for me to finally check this thing out, I think.
I know the feeling. It's weird and nothing's quite like you remember it. There are some cool changes, though. Check out Lord of War, I really liked the CB version.
Reply With Quote
  #6  
Old July 15th, 2008, 07:18 AM
coobe's Avatar

coobe coobe is offline
Sergeant
 
Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
coobe is on a distinguished road
Default Re: Conceptual Balance Mod 1.3, updated documentat

hm i dislike it that you changed the magic scales to vanilla but ill check it out, thx for the work
Reply With Quote
  #7  
Old July 15th, 2008, 07:49 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Conceptual Balance Mod 1.3, updated documentat

Tremendous scope to this mod, so no one is going to agree with everything.

I actually like the return to the vanilla magic scales.

Perhaps my favorite modification is :

"*Touch of madness and rage now cost a gem, to limit unintended AI casting."

They say imitation is the highest form of flattery. I may use something like this in my next mp game.

Baffled by the reduced cost to crumble. I use it frequently in mp already, as endgames on 300 province map are littered with castles. I like the reduced cost, as it is an effective counter to what i see as a major issue to large games after turn 50 or so. But if the reduced cost is because players do not use it enough, I use it as much as possible already.

Baffled by the reduced cost for Leprosy. It is also extremely devastating spell that i tend to use a lot with penetration items against certain nations. Sometimes diseasing an army is better than killing it as he has to keep paying upkeep for a force that cannot fight as well.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #8  
Old July 15th, 2008, 08:04 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Conceptual Balance Mod 1.3, updated documentat

Pretty sure rage and touch of madness were changed to cost a gem a version or two back.

The biggest changes this time around are to pretenders. I was talking about some of them with qm yesterday and it's amazing how the certain pretenders were given price cuts AND substantial boosts and only now seem worth the cost.
Reply With Quote
  #9  
Old July 15th, 2008, 08:55 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Conceptual Balance Mod 1.3, updated documentat

It has been awhile since I looked at CBM, so the gem cost for Touch of madness may have escaped my notice before.

The Pretenders are very interesting. And this part of the mod is actually what I am considering using in my future mp games, though I need to look at each one carefully which i have not yet done.

The only Pretender(at 1st blush) I strongly disagree with is the Mater Lich, who is widely used at the vanilla cost. Why reduce the cost of pretenders that are widely used already? If a pretender is widely used at the higher cost, then a significant part of the mp community think the pretender is worth that cost.

I play the larger mp games, and perhaps the ML is not used as much in the blitz games. But I would not put too much emphasis on what occurs in a blitz setting.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #10  
Old July 15th, 2008, 09:04 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Conceptual Balance Mod 1.3, updated documentat

Xietor:

You should be happy then that your favourite pretender got improved. Mine got more expensive :/
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
Reply

Bookmarks

Tags
mod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.