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August 13th, 2002, 03:44 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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Is it possible?
I'm changing some of the AI files to build a more challenging AI, and wish to know if there is some way to add more Planet Types in the Default_AI_Planet_Types.txt file, so i can make an AI that does a better use of planets...
Looks like the game ignores planet types other than the default ones...
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Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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August 13th, 2002, 03:58 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Is it possible?
Fyrons Quadrant Mod amoung others may help you in that area.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 13th, 2002, 07:50 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Is it possible?
No, FQM will not help here
I do not think any non standard planet types will work for AI. Pitty.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 14th, 2002, 02:50 AM
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Lieutenant Colonel
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Re: Is it possible?
Actually, the AI files work fine with new planet sizes. It's the SystemTypes file that doesn't work like that.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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August 14th, 2002, 11:10 AM
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Lieutenant General
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Re: Is it possible?
I think Makinus is asking about _colony_types_ in AI_planet_types.txt, like homeworld, research colony, military outpost, etc. His question is can you add new type like say "tax collection outpost" and make AI to assign planets to this type and build facilities accordingly.
[ August 14, 2002, 10:54: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 15th, 2002, 01:16 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Is it possible?
No, the AI only uses the default listed colony types, the best you can do is try to use them creatively.
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