|
|
|
|
|
July 28th, 2006, 04:35 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Official SE5 release date announced - September 12
http://www.strategyfirst.com/press/D...ArticleID=3296
Yeah, it's not August, but it's not that far off anyway!
Though I wish the boxart was a bit more "glowy space combat" and less "brooding Jraenar infantry", I guess the boxart doesn't matter, it's what's inside that counts, right?
__________________
The Ed draws near! What dost thou deaux?
|
July 28th, 2006, 04:38 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Official SE5 release date announced - Septembe
The game is pretty cheap imho.
edit: that will probably mean 2-3 more weeks coding, afterwards the game will go gold which usually 3-4 weeks.
Is 3 weeks enough to make the game worthwhile ? im curious
|
July 28th, 2006, 05:00 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Official SE5 release date announced - Septembe
Who is saying the game isn't worthwhile now?
$40 is an excellent value.
|
July 28th, 2006, 05:15 PM
|
|
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced - Septembe
I would also keep in mind (based on his history with SE4) that Aaron is always committed to fixing bugs and adding player-suggested improvements well after the usual two month patch window of most other games. By releasing in September, instead of trying to aim for a December release of the holy grail (e.g. a bugless game), the fans benefit from being able to suggest improvements and provide feedback.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|
July 28th, 2006, 05:50 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Official SE5 release date announced - Septembe
Quote:
Tampa_Gamer said:
I would also keep in mind (based on his history with SE4) that Aaron is always committed to fixing bugs and adding player-suggested improvements well after the usual two month patch window of most other games. By releasing in September, instead of trying to aim for a December release of the holy grail (e.g. a bugless game), the fans benefit from being able to suggest improvements and provide feedback.
|
This is dead argument. I would rather have a bugfree game, then a bug-filled (or even only with occasional bugs) game 3 months earlier. Its easy, releasing a bugged game earlier will allow the producer to earn money "earlier". Since a decent game usually earns you a load of $$$ you not only win a lot on interests, but "patching" will require less work than a "full" day of coding for a proper release.
There are so many examples of this...MoO3, Civ4, HoMM5, Titan Quest etc ++
In response to your "the fans can ask for suggestions" thingy -> what exactly makes it different, if the fans ask for support in september or december
|
July 28th, 2006, 07:19 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced - Septembe
Quote:
Captain Kwok said:
Who is saying the game isn't worthwhile now?
$40 is an excellent value.
|
There have been rumblings from beta testers that SE:V isn't 'done'. Without much detail.
As for a publisher-pushed release date- I doubt it. I don't trust SF, but they'd have more to gain from a delay. Publishers LOVE November/December releases, for example..unless perhaps they thought SE:V would get lost in the flood.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
July 28th, 2006, 07:30 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Official SE5 release date announced - Septembe
I recall SFI waited to release SE:IV Deluxe in stores after December for that reason.
|
July 29th, 2006, 05:10 AM
|
|
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced - Septembe
Quote:
Ragnarok-X said:
There are so many examples of this...MoO3, Civ4, HoMM5, Titan Quest etc ++
|
Titan Quest is already in the "Halls of Shame", I see That's not really fair, though, considering that half of it works half the time, and that 25% is very fun. For some reason, people (probably nVidia users) seem very willing to forgive/defend Civ4... not me, though.
Games get reviewed at release. If a 'C' game at release is patched a month later to be an 'A' game, it will still eternally have 'C' reviews, and have sold like a 'C' game for the first month... and forever after, because in month 2, people will still see 'C' reviews. I understand why people ship an F- piece of trash, and patch it later so it won't delete your registry anymore... since in another 2 months, it would basically be an F- piece of trash with slightly more obsolete graphics. But I don't understand why people spend years developing an 'A' game, and ship it 2 months early as a 'B-' game.
Not to say this is happening here; I have no idea, and I'm not commenting on Space Empires (though I do wonder if GalCiv2 is stable yet). But in general, this whole concept of "faster and brokener" that plagues computer games is utterly baffling to me, since it is so obviously idiotic and self-defeating. Even the excuse 'I thought it was done' is obsolete in elementary school, when you find out that turning in a test as soon as you have scrawled something by every question does not magically grant you a better score than people who take time to make sure the answers are right.
|
July 29th, 2006, 05:27 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Official SE5 release date announced - Septembe
I still have some graphics issues with Civ4 on my ATI card.
|
July 29th, 2006, 06:57 AM
|
|
Major General
|
|
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced - Septembe
For some reason Civ4 tends to crash to the desktop during wonder movies. Recently however I've had two consecutive occasions where, right after the game zoomed in on a city where I'd just built the Pyramids, it crashed my entire system and gave me a weird kind of BSoD I'd never seen before. Ah well. The rest of the game is OK though IMO
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|