Strange hosting events
I don't know if this qualifies as a bug or not... probably just misunderstanding how we should do things.
In a (2-player) TCP/IP game (which I'm hosting), my opponent got several "semi-stale" turns - turns in which only some part of his orders were carried out.
I'm wondering what could be causing this...
* If one connects to see the turn Messages, then disconnects through the "end turn" button (or "e" key), the server will get the turn orders, and assume the player finished his turn, right? So if it's on Quickhost, it's possible to "lose" your turn that way (especially in a game with few players) - you need to Escape from the map screen and choose "quit without saving", which I assume lets you not submit orders
* If for some reason the connection is broken, is it possible that this would cause the server to receive partial orders?
|