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September 29th, 2005, 11:54 AM
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Private
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Join Date: Feb 2004
Location: Los Angeles
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Bugs
Playing at Legendary level: Run for the Money
I believe I clicked on End Turn AFTER the scenario ended,
and after the cutscene but before the End game stats screen came up.
Product Version: Land of Legends v1.00
Date/Time: 9/29/2005 7:43:29 AM
Product Version: Land of Legends v1.00
Error Message: Object reference not set to an instance of an object.
Method: b9 q()
Component: LOL
Stack Trace:
at a7.q()
at cv.c(a7 A_0, a7 A_1, Boolean A_2, Boolean A_3)
at cv.d(a7 A_0, a7 A_1, Boolean A_2, Boolean A_3)
at cv.a(a7 A_0, a7 A_1, Boolean A_2, Boolean A_3, bj A_4, Boolean A_5)
at a.a(a7 A_0, cv A_1, bj A_2, bj A_3)
at bi.a(Int32 A_0, Int32 A_1, Int32 A_2, Boolean A_3, j A_4, ArrayList& A_5)
at bi.c(Int32 A_0)
at bi.i()
at bi.d(Int32 A_0)
at bi.b()
at bi.a(d A_0)
---------------------------------------------------------------------
Product Version: Land of Legends v1.00
Date/Time: 9/29/2005 7:43:35 AM
Product Version: Land of Legends v1.00
Error Message: Object reference not set to an instance of an object.
Method: Void s()
Component: LOL
Stack Trace:
at as.s()
at as.d(String A_0)
at bq.g()
at bq.g()
at bq.g()
at bq.d()
at cd.a(l A_0, Boolean A_1)
at a4.a(l A_0, Boolean A_1)
at bq.c(Boolean A_0)
at bq.a(l A_0, bo A_1, al A_2, cs A_3, Form A_4)
at cs.a(a A_0)
at b3.a()
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September 29th, 2005, 02:54 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: Bugs
Thanks Richie -- we'll look into this!
-Hiro_Antagonist
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Tiny Hero Game Studios
Makers of "Land of Legends"
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September 29th, 2005, 04:33 PM
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Corporal
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Join Date: Aug 2005
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Re: Bugs
First attempt at that I ended with $74400 grr
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September 29th, 2005, 09:23 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Fixed!
Richie,
I've found and fixed the bug. The fix will be in the upcoming v1.10 patch.
Thanks for the crash report -- it's what helped us nail it down!
-Hiro_Antagonist
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Tiny Hero Game Studios
Makers of "Land of Legends"
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September 30th, 2005, 02:54 AM
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Private
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Join Date: Feb 2004
Location: Los Angeles
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Re: Fixed!
Cool! I've done development and I'm now in QE at my job so I know how frustrating bugs can be. Cheers!
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October 29th, 2005, 09:24 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Save game bug (CAMPAIGN SPOILER)
I think this has been reported already, but (using 1.10 patch) when one saves a game in the campaign, the opponent cities seem to systematically turn to the player's faction when the game is reloaded.
Rather annoying, as I was just about to finish the Legendary campaign - only I made an early save to see whether the AI would do this or that, and so during the end game, the Gate had been changed to a stupid Afflicted city - and the big bad Evil guy never came back.
(Still, I think I could have taken him loyally; it's just annoying that I didn't)
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October 29th, 2005, 12:31 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 571
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Re: Save game bug (CAMPAIGN SPOILER)
yes, this is a known issue and will definitely be fixed in the v1.20 patch.
Please keep reporting any problems though -- we can only fix them if we know about them!
-Hiro_Antagonist
__________________
Tiny Hero Game Studios
Makers of "Land of Legends"
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