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December 18th, 2007, 09:11 AM
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Corporal
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Join Date: Jun 2007
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lantern shield
What does it do exactly? What are Corpse Candles and how do they work?
I am asking because I am equiping an SC to take care of some other SCs/thugs, and I am trying to figure out what the best shield is. I guess the gold shield that gives awe is little use against high morale SCs, and a similar reasoning may apply to the charcoal shield.
Any suggestions are welcome, thanks!
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December 18th, 2007, 09:29 AM
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First Lieutenant
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Join Date: Mar 2007
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Re: lantern shield
Eye shield and high defense.
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December 18th, 2007, 10:03 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
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Re: lantern shield
I love mass Lantern Shield in SP with battlefield luck
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December 18th, 2007, 11:41 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: lantern shield
In general, the gold shield, the eye shield, the vine shield and the charcoal shield are good anti-chaff weapons, not so great against enemy supercombatants.
The lantern shield is nice if you have no other access to fear (because you need some other helmet), the stats for corpse candles are on pg 239 of the manual.
Against enemy SCs, you are probably better off going in there John Woo style, with a weapon in each hand.
If you really must have a shield:
* Do the enemy SCs have non-stratospheric MR? Given that you're fighting pythium, probably their MR will be >20, but if not, take the Eye Shield to blind them.
* Are the enemy SCs non-fire-immune? You might *consider* the charcoal shield, if you think an AP 7 hit will hurt them more than it hurts you (not likely.)
* The Scutata Vulturnus only shocks your enemy once, but that might be enough to tip the combat in your favor (if we're talking 1 SC vs 1 SC, the lightning strike causes some fatigue), and it provides some shock resistance, which you *must have* against Theurgs.
Hope that helps, but it depends on a lot of factors,
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 18th, 2007, 12:04 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
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Re: lantern shield
Quote:
DrPraetorious said:
* The Scutata Vulturnus only shocks your enemy once...
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A minor clarification: the SV shocks once per turn. The Copper Plate armor only shocks once per battle.
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December 18th, 2007, 12:35 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
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Re: lantern shield
more information about your SC and nation would provide better answers.
I think duel weilding weapons is a nice choice. I always use the lucky shield anyways.
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December 18th, 2007, 12:49 PM
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Corporal
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Join Date: Jun 2007
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Re: lantern shield
Thanks for the feedback. Right now I'd rather not be very specific on the specific situation I am looking at (MP game).
But it seems that perhaps the luck shield is the better option overall: fear doesn't really help against high morale, so unless the corpse candles do something usefull (i'll check my manual once i get home), the luck shield really seems best. Luck is something I'd take for any fight that takes more then a few rounds, and the luck shield frees up a slot. The other shields seem mostly useful for taking on hordes of lower level units.
I can't forge the Vulturnus shield, but I think that's because its level 8 of construction IIRC.
The option of going in with two weapons and no shield is also interesting. Any particular weapons that you would recommend for this?
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December 18th, 2007, 01:51 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: lantern shield
In general, if you're trying to kill another supercombatant, we're going to assume that you're strong enough to hurt him right through his high protection value, but that you may not be guaranteed to hit him.
In that case, your best bet is two swords of swiftness - making more attacks makes you more likely to hit with each attack (there's a defense penalty after the first attack), and raises the damage you expect to do.
The Wave Breaker is a sort of happy medium - you get 3 attacks (vs 2 with two weapons) but better attack skill and more damage than with swords of swiftness.
If, at the other extreme, you're sure you'll hit but not sure you can do damage, consider: dusk dagger, axe of sharpness (it's cheap), fire brand.
Also consider the Flambeau (if the enemy SC is a demon or undead) or the Moon Blade (if a magic being.)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 18th, 2007, 02:58 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: lantern shield
Raising your defense is much easier than attack, so eye shield is a cheap, in all meanings of the word, way of killing SCs.
And once again, judging by our tests Eye shield does NOT check MR, it works when your defense beats enemy attack. There is NO defense against eye shield, other than a 30+ attack and maybe a morningstar (I heard they have a bonus vs shields).
And honestly, I dont see attack of 30+ that often.
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December 18th, 2007, 03:14 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: lantern shield
For enemy SC killing, try:
2xShadow Brand
Horned Helmet
Jade Armour
Flying Shoes(or, if flying, boots of quickness and decent armour)
Bear Claw Talisman/Burning Pearl
Ring of the Warrior
4 Shadow Brand attacks per turn for big damage, 2 gore attacks to help with defence and maybe do damage, great attack from quickness, weapons and misc items, flying to hit the enemy fast.
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