Crossposting from invision:
Hey. This is for anyone who would like to try a bit of an experiment with micro reduction by removing items from the game. There should be an increased emphasis on magic and national strengths. This has nothing to do with SCs and such being overpowered, it's just a fun little experiment.
Anyway, aside from the removal of items (all items) there will be no other changes. So, here's the proposed game settings:
Game info
Name - Microless
Schedule - 1st turn 48h, then 24h until players prefer 48h. And so on.
Players - 9
Nation Selection - First come first serve, no water nations
Diplomacy - Machiavellian. Trades are binding.
Map - A No Indy map to be determined after signups are finished.
Game Settings
Age - Middle Age
Independent Strength - Standard
Research - Standard
Magic Sites - Default
Money - Default
Resources - Default
Supplies - Default
Random Events- Default
Re-naming - On
Score Graphs - On
Hall Of Fame - 15
Mods: A modified version of CBM 1.92 which I will create.
Players:
1. Kestrel - Ermor
2. jimbojones1971 - Jotunheim
3. Korwin - Bandar Log
4. Ghoul31 - Marignon
5. Valerius - Vanheim
6. Maerlande - Pythium
7. GFSnl - Ogre Kingdoms
8. Snegir6 - Mictlan
9. AreaOfEffect - Machaka
10. Ossa - Shinuyama?
Mod can be found
here!
And the map
here
And the map image for anyone who needs it:
Linky
Renamed copy of ogre kingdoms 1.0 -
as well