Dom3 MP is still Supercombatant based?
Well mostly that's my biggest concern atm, and what was the worst aspect of Dom2.
MP games in mid sized maps, or larger, resolved about massive spellcasting and summoned, uberequipped, supercombatants.
Not to talk of some other really overpowered spells like the Ghost Riders which enforced full cover of castles in provinces (enforcing thus watchtower as fort selection).
Are recruited armies actually important now, and will they be for the whole duration of a game, the main force of a player?
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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