.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 24th, 2003, 10:15 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Proportions fix list

I want to make another bug fix Version of Proportions 2.5, but I think I may have forgotten some bugs that have been found since the latest release. Please let me know if you know of any issues (or very minor things to add/change) not covered in the following list:

* Some AI's try to create high-tech infantry in the late game with shields, resulting in empty units which crash SE4 during ground combat.

* Some AI's try to use DUC's on some ship designs, even though their main weapon is a different type, so they keep building some ships using low-tech DUC's.

* Add new generic images from Dogscoff for Elite Infantry, Starliner, and Large Starliner.

* Add new Versions of Oleg's AI's.

PvK
Reply With Quote
  #2  
Old April 25th, 2003, 01:08 AM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Proportions fix list

Keep up the Good work....Great Mod
__________________
Kill em all let God sort em out
Reply With Quote
  #3  
Old April 25th, 2003, 01:11 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Proportions fix list

Just started my first Proportions game (turn2)...NGC Proportions.

It looks very interesting.

And exciting!
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #4  
Old April 25th, 2003, 12:38 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions fix list

Some time ago PsychoTechFreak observed AI planet full of resupply depots. It is because the lack of bogus abilities in some buildings. Here is my post in that thread ("slow down exploration...) and why it would be nice to fix:

----------------------------------------
I think I know what happend when one AI build 15 resupply depots on one planet ! In fact, it is quite funny:

As posted before, Proportions' AI can not use "spaceport" and "resupply depot" abilities to select buildings - it will start to buils Cultural centers everywhere. Insted, it uses "emergency energy" as a codename for "spaceport" and "emergency resupply" for "supply depot". Only spaceports and resupply depots have these bogus abilities. But buildings under "large support facilities" do not have these bogus abilities ! It was PvK idea and I'll talk about it later. AI is not suppose to "know" about "large support facilities" - There is no such entry in any AI research files. So normally AI build spaceports/resupply depots without any problems. Now, suppose AI find "large support facilities" tech. in ruins, steal from humman player or somehow else. Now, when it builds Spaceport/Resupply depot, it can UPGRADE them to better buildings, but after the upgrade buildings LOSE bogus abilities. AI is still instructed by construction_facilities file to build buildings with "emergency energy" and "emergency resupply". Thus, it builds new one, upgrade, build...

If Pvk restores bogus abilities to "large support facilities" this problem would never arise ! And there is no danger AI will build expensive facilities - it stilll can not research "large support facilities" tech !

------------------------------
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #5  
Old April 25th, 2003, 04:52 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions fix list

LOL!!!

Yep, he's of course right, and I had missed seeing that post. Thanks PsychoTechFreak and oleg!

And thanks mottlee and tbontob for the cheers.

PvK
Reply With Quote
  #6  
Old April 28th, 2003, 04:33 AM
CaptRR's Avatar

CaptRR CaptRR is offline
Corporal
 
Join Date: Jan 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
CaptRR is on a distinguished road
Default Re: Proportions fix list

Yep same here, we finally got NGC: Proportions going, dispite all the problems we had at the begining, but hopefully we will be rolling though turns in no time.
Reply With Quote
  #7  
Old April 28th, 2003, 04:48 AM
CNCRaymond's Avatar

CNCRaymond CNCRaymond is offline
Second Lieutenant
 
Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
Thanks: 0
Thanked 0 Times in 0 Posts
CNCRaymond is on a distinguished road
Default Re: Proportions fix list

Could you add a date to your site when you update things. It makes it easier to know when updates came on line.
__________________
Developing the [i]Atrocities Star Trek Mod</i]
Reply With Quote
  #8  
Old April 28th, 2003, 11:05 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Proportions fix list

I can only add the changes to vehiclesize.txt we discussed by email.
Reply With Quote
  #9  
Old April 28th, 2003, 11:38 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Proportions fix list

just thought of another one- if you want to include and if you can do so without affecting play balance:

Could you alter the population production modifiers so that i can move a few million off my homeworlds without taking a huge drop in production? Just bumping the threshold from 4000 to 3998 or something would be fine...
Reply With Quote
  #10  
Old April 29th, 2003, 01:23 AM
mlmbd's Avatar

mlmbd mlmbd is offline
Major
 
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
mlmbd is on a distinguished road
Default Re: Proportions fix list

I am in for a most 'Excellent' update! PvK, Sir!

Oleg's AI for the Puntherraian's is great! By the way! If you did not already know. The Puntherraian shipset v2.0 is out as well. If you want to change the vehiclesize.txt file on your next update!

OH YEAH! GREAT MOD, PvK!

mlmbd
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.