>Greetings to the goddess of wisdom and warfare!
Thanks Q, I see that you know my spheres of influence
Nope, the AI is not low in anything.
If you prefer, you can put a 'must have at least' of 150, and a 'per planet' of what you want, then run a little testbed. You will see that with no apparents reasons (I checked them all I think), the AI dont comply to the simple order of building like mad (just for the purpose of testing the file, I have never said that this was an optimal strategy).
It is like there is an override of unkown origin hardcoded... I cant think of anything as for know to solve the problem. The point is that I play with a 15% maintenance per turn with some friends in a PBEM with slightly modded AI (on construction_vehicle for instance). When I open the AI turns (with the permissions of the players) I see for ALL the AI which are in a good shape these parameters:
Huge stockpile of the 3 resources.
98 to 100% of the shipyard doing nothing.
Something like 30 to 60 attack ships, whereas the Last entry in construction vehicle ask them to have something like 5 per planets .
They have not hit there maximum maintenance percentages, most of their planets have build facilities, and still they build nothing, throwing into space hords of minerals...
This is begining to bear on us seriously, because there is no challenge. The AI have the infrastructures to maintains fleets 4 times the size of our fleets, but still they do nearly nothing.