.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 23rd, 2007, 02:20 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Ideas for a unique stone weapon

Epic Heroes Mod MP game appears to be winding down. It was a test for the Epic Heroes. Surprisingly, none of them were overpowered to a large degree. None had an effect on the mid or late game.

But some of the Epic Heroes were just not Epic-and need a boost. One of those needing a boost is the Obsidian Medium. It was created by Endoperez and is awesome, But I need help making it a bit of a thug. I was think of a unique stone weapon. Any ideas?

__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #2  
Old October 23rd, 2007, 02:29 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Ideas for a unique stone weapon

I like the description, very good.

Perhaps not what you had in mind but with 3.10, stone beings can use the stone sword with no chance of killing themselves, that would make him a serious thug...
Reply With Quote
  #3  
Old October 23rd, 2007, 02:59 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Ideas for a unique stone weapon

Petrification is too powerful. But I am leaning towards:

#newweapon 981
#name "Bone Smasher"
#dmg 12
#magic
#bonus
#att 5
#def 0
#len 0
#aoe1
#armornegating
#secondaryeffect 232
#sound 21
#end

This will be a brutal crushing attack.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #4  
Old October 23rd, 2007, 03:43 PM

Nikolai Nikolai is offline
Sergeant
 
Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
Nikolai is on a distinguished road
Default Re: Ideas for a unique stone weapon

Petrified staff. Of course :-)
Reply With Quote
  #5  
Old October 23rd, 2007, 03:48 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Ideas for a unique stone weapon

I think we have a winner!

Petrified Staff! It is going to be overpowered, but Epic Heroes are supposed to be well.... Epic.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #6  
Old October 23rd, 2007, 03:48 PM

Folket Folket is offline
Major
 
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: Ideas for a unique stone weapon

aoe and armour negating seeems a little strong to me.
Reply With Quote
  #7  
Old October 23rd, 2007, 03:51 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Ideas for a unique stone weapon

I still vote for a Silence Glaive.

Life drain, maybe feeblemind or something.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #8  
Old October 23rd, 2007, 03:52 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Ideas for a unique stone weapon

Dr. P has a good idea as well: Stone Glaive.

Yeah AN may be too much. AOE petrification is likely too much as well. Will have to se what Dr. P has in mind with a Stone Glaive.

I just love Endoperez' description of this guy. Classic.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #9  
Old October 23rd, 2007, 04:43 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Ideas for a unique stone weapon

#newweapon 700
#name "Silence Glaive"
#att 3
#def 1
#dmg 13
#secondaryeffectalways 269
#magic
#len 4
#twohanded
#end

Firstly, Seal Guards wield Glaives, so a unique hero sacred statue should wield a Glaive.
That's a +2 to everything Obsidian Glaive with soul leech (an area of effect life drain), by the way.
If you think that's too nasty, change it to 396 (leeching darkness) which is an AoE attack that also inflicts weakness.
If you also give him a buckler on his basic profile, this will discourage him from putting his unique weapon down in favor of something forged.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #10  
Old October 23rd, 2007, 05:28 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Ideas for a unique stone weapon




Deadly weapon in the hands of a lifeless unit! I gave it a sound effect and a graphic. Looks and sounds as deadly as it is. If this stays as is into version 1.5 Agartha will have a formidable thug to start the game.


#newweapon 981
#name "Silence Glaive"
#att 3
#def 1
#dmg 13
#secondaryeffectalways 269
#magic
#len 4
#twohanded
#sound 18
#explspr 10020
#end"
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.