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February 17th, 2008, 11:44 AM
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Private
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Join Date: Feb 2008
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Arthur! Monkey Outta Nowhere!
Hi there, this is my first post, so I'll try to be brief and to the point. I'm up against Kailasa, the last opponent in a single player game. I keep getting the notice each turn that "Suddenly an arrow comes out of the sky yadda yadda yadda and hits so-and-so". My guys are getting whacked and I have no idea how! Argh!
I'm sure someone here knows what this is, but I can't for the life of me find anything about it in the manual or here on the forums. Is this an assassination attempt? If so, why don't the units I have assigned to "Guard Commander" help him out? Is it a spell? If so, would it be stopped by extra magick resist? Or how about one of the various Dome spells? I'd also like to know how to do this back at my opponents because it's frighteningly effective .
It won't be long before I finish these little monkey buggers off, but I'd like to know what keeps killing my guys! It's making me loooopy!
Thanks in advance for the help!
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February 17th, 2008, 11:50 AM
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Sergeant
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Join Date: Nov 2007
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Re: Arthur! Monkey Outta Nowhere!
Welcome to the forums,
They're casting 'seeking arrow' (ench3). I believe the dome spells will work.
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February 17th, 2008, 12:30 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
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Re: Arthur! Monkey Outta Nowhere!
It's Seeking Arrow, an Air 3 spell in the Enchantment tree. It an 8-point armor negating attack on a random commander in a distant provice. Ways to survive it are domes, giving your commanders items (something that grants luck for instance), or a global enchantment like Gift of Health that increases the hit points of all your units. I'm not sure if shields help, but if they do then that's your bet. It probably isn't feasible to craft dozens of items to defend against this, just on your most important commanders.
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February 17th, 2008, 12:31 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Arthur! Monkey Outta Nowhere!
You can protect spesific commanders with items that give Air Shield, and just giving them armor would probably help a bit too. Domes and killing hostile air nations are more efficient in long term, though.
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February 17th, 2008, 12:32 PM
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Private
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Join Date: Feb 2008
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Re: Arthur! Monkey Outta Nowhere!
Argh! I completely missed that spell. I thought I'd combed the whole list, but apparently not. Oh well . Thank you for the help, and I'll be researching Ench S3 to give those monkies some of their own medicine!
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February 18th, 2008, 10:02 AM
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General
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Join Date: Apr 2005
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Re: Arthur! Monkey Outta Nowhere!
The other thing that can be useful in protecting your important commanders, ie mages, is stationing lots of cheap indy commanders in the provinces being targeted.
The spell targets a random commander so the more 30gp commanders are present, the less 300gp mages die.
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February 19th, 2008, 03:04 AM
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Corporal
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Join Date: Mar 2004
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Re: Arthur! Monkey Outta Nowhere!
Will Anti-Missile Robes and other artifacts protect them from this spell as well?
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February 19th, 2008, 03:31 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Arthur! Monkey Outta Nowhere!
Excluding level-8 items:
50% protection (luck): Faithful, Lucky Coin, Pendant of Luck
80% protection (air shield): Shield of Valor, Robe of Missile Protection, Silver Hauberk, Amulet of Missile Protection
100% protection from 1 arrow (twist fate): Shroud, with S9/S10 god
20-80% protection (air shield): Shroud, with A4-A10 god
Other armor, shields, or items do not help, because the arrow is Armor Negating.
Artifacts or other means of getting the (luck/air shield/twist fate) attributes will provide protection as above.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 19th, 2008, 10:37 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Arthur! Monkey Outta Nowhere!
The best defense it to really just get indy commanders in the same provibce as valueble targets. Pepole really only use this spell against either lone, or low hitpoint targets valuable targets. It won't be worth casting if there is a larger group of disposbale commanders in the provice. That is also a good defense against assasination.
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February 20th, 2008, 07:21 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Arthur! Monkey Outta Nowhere!
The best defense is a Robe of Shadows. If I recall correctly then the spell does no damage at all to ethereal commanders. Good air magic can prevent from landing a hit, too, I think.
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