|
|
|
|
September 13th, 2007, 09:24 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
commander type/unit type
Ok I want to place a niflgiant Jarl and some nifelgiants on a certain province on a certain map. The docs give a lot of lists but not for those commands #commander “<commander type>” and #units <nbr of units> “<type>” so... is there such a list somewhere or can you give me these names?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
September 13th, 2007, 10:06 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: commander type/unit type
I don't do maps, but I would guess you can just type in the name of the unit there.
So...
#commander "Moon Priest"
#units 20 "Jaguar Warrior"
|
September 13th, 2007, 11:05 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: commander type/unit type
There is a database by Edi which is very useful.
Or the All_Units game which lets you view all of the units in the game code (including some that arent in the game yet)
http://www.dom3minions.com/docs/AllUnits.zip
Or, if you are working on your favorite nation and you have games where you are playing them, then you can see the units ID number by using the Shft-I key when you are looking at the units info screen.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
September 13th, 2007, 11:29 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: commander type/unit type
hmm I found those in the province editor of someone (though I still dunno how the semi randomizer needs to work)
anyway
#allowedplayer 21#allowedplayer 22#allowedplayer 26#allowedplayer 46#allowedplayer 47#allowedplayer 48#allowedplayer 66#allowedplayer 67
#land 91#setland 91#commander “844"#comname “Ygg the Mountain”#bodyguards 5 “845”#units 10 “845”#units 20 “842”#units 5 “785”#units 20 “300”#units 80 “541”#units 30 “1085”#randomequip 4#commander “844"#comname “Agg the Iceberg”#bodyguards 5 “845”#randomequip 4
#land 1#setland 91#commander “844"#comname “Wenn Wintercold”#bodyguards 5 “845”#units 10 “845”#units 20 “842”#units 5 “785”#units 20 “300”#units 80 “541”#units 30 “1085”#randomequip 4#commander “844"#comname “Fir the Frozen”#bodyguards 5 “845”#randomequip 4
that is what I WANTED to add to the basic file
so
1. what is wrong with the army (it doesn't appear)
2. is there a way to bypass the fact that each of the water races (3 EA/MA and only 1 LA!!) can be used only once each game. I never really noticed all races could be used only once.. and for a water map of 153 water provs and 27 land provs you should be able to play with 5-8 players IMHO
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
September 13th, 2007, 11:47 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: commander type/unit type
You write names as "name of unit" but you don't use " when you enter an ID number.
|
September 13th, 2007, 11:48 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: commander type/unit type
Short Answer: dont put quotes around the numbers
Longer Answer:
Quotes (standardly in most scripting or programming languages, and here also) are used to say "the next item might be more than one word" and it usuall seperates items by a space. So the quotes tell the program not to not skip ahead too quick.
In other words:
units 30 1085 does not need quotes because it reads it 1 2 3
but #comname "Fir the Frozen" would need quotes so that read items 1 2 wont stop at Fir, but include the whole Fir the Frozen into item 2
edit: Sombre beat me to an answer. Darn my "teaching mode"
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
September 13th, 2007, 11:52 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: commander type/unit type
There is a way to play with more water nations but it involves using a mod. So your map would have to include the map and the mod. It would only take about a dozen lines of text so it would be a really small mod to put MA Oceania and LA Oceania into the Early Age so that all three could play. But to make multiple copies of EA Oceania would take quite abit more code. (unfortunately. That actually is one of my mod wishes to get a command to dupe a nation)
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
September 13th, 2007, 11:55 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: commander type/unit type
ah ok thanks, and
1 can I get multiple atlantian players?
2 does a niefel jarl if I enter it in the .map file as mentioned above have it's standard equipment or do I need to add that seperately (I ask this cus when I did shift-I I saw all weapons mentioned even the "standard" ones for that commander.
I'll change it tomorrow, first I gotta go do my evening + night shift on the ER (a slow ER mind you so I hope to get plenty of sleep)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|