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  #1  
Old May 15th, 2002, 10:06 AM

Arty Morty Arty Morty is offline
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Default Number of Missiles on Escort Ships

In SEIV Gold Demo, you can build an escort size ship and add a capital missile to it but there seems to be no limit the ship holds of these supposedly large missiles. You can keep on firing them as long as the battle goes on. Does this seem right?
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  #2  
Old May 15th, 2002, 10:16 AM
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Growltigga Growltigga is offline
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Default Re: Number of Missiles on Escort Ships

Yes, I think that is right.

Keep in mind tactical combat is only 30 turnsd long and therefore due to the reload rate, you can only fire of 10 missiles per battle.

An escort is 150,000 tons, it can surely find room for 10 missiles!

Rate of fire is another issue (anyone for missile launch boxes or external ordance racks??)
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  #3  
Old May 15th, 2002, 10:16 AM

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Default Re: Number of Missiles on Escort Ships

well since a battle is only 30 turns long and you fire every 3 turns, that is only 10 missiles.
( They are laying in the passageways pre-battle?)
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Old May 15th, 2002, 10:17 AM

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Default Re: Number of Missiles on Escort Ships

SE4 does'nt handle ammo ... basically it's infinite, but having a reload time of 3 rounds and battles Lasting 30 turns, your ships have in fact 10 missiles/component, with automatic replenishment after battle !
In DevNull/Derek mod there are also "External racks" with reload time of 30, so in fact basically one shot weapons.

As a SFC player, that bothers me but is not totally "unrealistic"...
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Old May 15th, 2002, 10:24 AM

Arty Morty Arty Morty is offline
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Default Re: Number of Missiles on Escort Ships

Thanks all!
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  #6  
Old May 15th, 2002, 10:27 AM

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Default Re: Number of Missiles on Escort Ships

Arrg !! Growltigga arrived some scant seconds before Taz, and I'm a minute behind ...

I've to put afterburners on next time I try an answer ...
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