That is not a bad idea. I would like to see more spells giving a squad of troops enchanced weapons. Examples, that are probably far from balanced:
Code:
Blades of Muspelheim
Enchantment 6
Fire 4
1 gem, 100 fatique
Area of Effect: 3+
Range: 5
Precision: 1
This spell calls forth the flames of Muspelheim to burn the living flesh. Enchanced weapons are considered magical and anyone hit by them will be seared by the magical fire.
The weapons work especially well against enemies suspectible to heat and fire, but don't prevent regenerating enemies from regenerating.
Weapons of those affected give extra 4 armorpiercing damage. Similar spell might exist for Blades of Niefelheim. It could do some more damage as it doesn't work against undead.
Code:
Astral Weapons
Thaumaturgy 5
Astral 3
1 gem, 100 fatique
Area of Effect: 1
Range: 3
Precision: 1
This spell enables mage to enchant weapons of a few soldiers with ethereal power. An ethereal weapon passes through armor and strikes the target's body directly. This spell
does not work on magical or ranged weapons. The use of this spell might attract the attention of beings from other dimensions. Use of this spell in the presence of anyone
with Horror Mark greatly increases the chance of a horror finding its way to this world.
Very powerful ability, hopefully balanced by the low AoE and high research and mage levels needed to cast it. Also, the horror marking part hopefully helps from SCs abusing a lone S3 teleporter.
Code:
Blood of the Innocent
Blood 4
Blood 2, Astral 1
3 slaves, 300 fatique
Area of Effect: 5
Range: 7
Precision: -5
The caster pours the blood of few carefully chosen blood slaves that lived their lives before their capture as innocently as possible. For a few moments before they are
sacrificed, the free will of these slaves is returned, and when their blood is spilt the ancient, pure spirits come to moan for the loss of yet another innocent lives.
Everyone who comes in touch with the spirits' tears will be cursed and marked for Kurgi to take. The spirits mourn over the dead slaves, cursing the nearby soldiers
and making their weapons able to curse others.
A way to curse many units without dozens of mages/Totem Shields/Doom. It would also be useful for Horror Marking lots of enemies, although they should get magic resistance roll. However, the short range, low precision and AoE will probably mean that it will affec the mage, too.