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  #1  
Old November 9th, 2008, 04:40 PM
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WraithLord WraithLord is offline
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Default Is AI biased against charm?

I'm playing Man in MP game and for many turns of this game I'm witnessing what seems like a certain dislike of the AI towards the spell charm. I'm not saying the AI doesn't cast charm, it does, at times. However I've had battles in which my N mages simply refused to cast charm. They were equipped with MR penetration items and were facing usually lone SCs with not too high MR (in range of 14-20).

I've output the log of such battle in which I had a fairly large squad on N mages scripted to some buff or summon spell and then 4Xcharm. In this battle charm wasn't even cast once and hence the battle was lost.

I'd really like to get to the bottom of this seemingly strange behavior of the AI.
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  #2  
Old November 9th, 2008, 05:27 PM
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Default Re: Is AI biased against charm?

Charm has low range - would that be part of it?
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  #3  
Old November 9th, 2008, 06:49 PM

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Default Re: Is AI biased against charm?

You weren't trying to charm something mindless like a golem?
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Old November 9th, 2008, 07:24 PM

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Default Re: Is AI biased against charm?

Or a Marble Oracle?
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  #5  
Old November 9th, 2008, 08:23 PM
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Default Re: Is AI biased against charm?

Yeah, Charm is pretty iffy. Even for simple, friendly mage transfers, you may only get half the charms that you scripted. It's always been that way, though, afaik.
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Old November 10th, 2008, 06:27 AM
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Default Re: Is AI biased against charm?

Quote:
Originally Posted by Psycho View Post
Or a Marble Oracle?
Stupid, stupid, stupid me. I hereby apologize to the AI, in that case you proved the smarter of us

So Golems and Marble Oracle's can not be effected by enslave mind as well?

Edit, ok in this instance the target was indeed a marble Oracle. At other instances the AI refused to target banelords which it should have. However I have an explanation to this and IMO its somewhat of an exploit (of the banelord's employer). I'll refrain from detailing now, since this kind of info can boomerang to me in my current on going game

Last edited by WraithLord; November 10th, 2008 at 06:31 AM..
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  #7  
Old November 10th, 2008, 06:44 AM
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Default Re: Is AI biased against charm?

Oh, the AI has no compunctiuons about using charm at all. At least the indie AI doesn't, when it can cast it. Nothing like losing two or three fully kitted out SCs in the same battle to an indie province with scripted defenders. In the same fight.
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Old November 10th, 2008, 07:59 AM

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Default Re: Is AI biased against charm?

Quote:
Originally Posted by WraithLord View Post
Quote:
Originally Posted by Psycho View Post
Or a Marble Oracle?
Stupid, stupid, stupid me. I hereby apologize to the AI, in that case you proved the smarter of us

So Golems and Marble Oracle's can not be effected by enslave mind as well?

Edit, ok in this instance the target was indeed a marble Oracle. At other instances the AI refused to target banelords which it should have. However I have an explanation to this and IMO its somewhat of an exploit (of the banelord's employer). I'll refrain from detailing now, since this kind of info can boomerang to me in my current on going game
They cannot be affected by enslave mind, paralyze, hellbind heart, leach, life for a life, etc. They are immune to most SC counters.

Do write some more on that exploit when you can.
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Old November 10th, 2008, 01:01 PM

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Default Re: Is AI biased against charm?

Quote:
Originally Posted by Edi View Post
Oh, the AI has no compunctiuons about using charm at all. At least the indie AI doesn't, when it can cast it. Nothing like losing two or three fully kitted out SCs in the same battle to an indie province with scripted defenders. In the same fight.
When are indy provinces going to have scripted defenders?

When are you going to be attacking an indy province with an SC, let alone 2 or 3?
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Old November 10th, 2008, 01:37 PM

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Default Re: Is AI biased against charm?

probably on the fearun map or something.. armies there can be pretty impressive
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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