.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 18th, 2004, 11:36 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Racial Trait Disadvantages

I've always thought that SE4 could use many more advanced racial traits that are penalties rather than bonuses (you get points back for taking them). P&N, Adamant and a few other mods have some good ones, but not quite enough. What ideas do you have for good disadvantage traits that would not require everyone not taking the disadvantage trait to take a 0 point "advantage" trait that leaves them being normal in that area? For example, you could have a trait that makes space yards take 2x as long to build. This would give a SY with 20k minerals build cost. But, the problem is you still have the regular available, so it has to be taken away, made only allowable by a racial trait that normal races have to take. This would get needlessly complex if there are a lot of such traits.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old January 18th, 2004, 12:23 PM
Narratio's Avatar

Narratio Narratio is offline
Corporal
 
Join Date: Nov 2003
Location: Thailand
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Narratio is on a distinguished road
Default Re: Racial Trait Disadvantages

Must agree with you. In particular the areas of Temporal / Organic / Crystaline / Religious racial traits. For some minor character disadvantages you can get a huge line of special techs and still have access to the rest of the techs.

When I play with a race that I've taken the Organic Tech attribute on I try and not develop the physical stuff. But it's hard. As you say, there should be a way, if you select one of the 4 specials, of being unable to research other lines. Or at least having the costs of such research and deployment increase.

[ January 18, 2004, 10:25: Message edited by: Narratio ]
__________________
Friends come and go but enemies accumulate
Reply With Quote
  #3  
Old January 18th, 2004, 05:51 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Racial Trait Disadvantages

Instead of creating whole new lines of techs for each racial trait - focus on weapons and bonus facilities that match their trait and expect characteristics. For example, an Organic race might need to extract lots of organics, but instead of creating a whole new line of Organics Farms, create racial bonus facilities that greatly increase the output of the basic facilities.

Make normal weapons weaker than any racial trait weapon (i.e. leave them for neutral races etc) and you won't need to restrict them because most of them just won't be worth it unless a racial trait has a particular weakness etc.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old January 18th, 2004, 07:25 PM
Cipher7071's Avatar

Cipher7071 Cipher7071 is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 482
Thanks: 1
Thanked 0 Times in 0 Posts
Cipher7071 is on a distinguished road
Default Re: Racial Trait Disadvantages

Fyron...might there be a way to handle the technical problem by slipping a boolean flag or two into the code somewhere?

(I understand this would probably have to wait for SEV)
__________________
The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
Reply With Quote
  #5  
Old January 18th, 2004, 08:05 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Racial Trait Disadvantages

you know what i would like as well for racial traits...

The ability to select more than one atmosphere breathing type or even colony type from the get go....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #6  
Old January 18th, 2004, 08:10 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: Racial Trait Disadvantages

I would like to see limits on what certain traits, like Organic, religious, etc... force upon you as part and parcel of getting their advantages.

So, when you select "organic" then the regular
physical stuff should be verboten. When you select religious, maybe you can't take advanced military science or the hard sciences, or something...


Quote:
Originally posted by tesco samoa:
you know what i would like as well for racial traits...

The ability to select more than one atmosphere breathing type or even colony type from the get go....
Reply With Quote
  #7  
Old January 18th, 2004, 08:58 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Racial Trait Disadvantages

Sigh... you guys have missed the entire point. I am not looking to modify the other traits, but to add brand new ones that provide some sort of disadvantage to your empire, and give you back some points. Such as a Naturalists trait that gives you 60% the space on planets, and gives back 2000 to 3000 points.

But if you want physical stuff to be gone when you select organic, play Adamant Mod, as it does exactly that.

[ January 18, 2004, 18:59: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #8  
Old January 18th, 2004, 09:14 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Racial Trait Disadvantages

inept travel... -1 on all ship movements
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #9  
Old January 18th, 2004, 09:17 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Racial Trait Disadvantages

Really ineficent species... Where the empire is very very ineficient so their units and ships are % smaller than regular ships...

ISO9001 and CMMlevel 3 empire....

Where it costs double to build anything due to the paperwork as well as to reseach stuff...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #10  
Old January 19th, 2004, 06:49 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Racial Trait Disadvantages

How about

Big-boy race: Large WHALE size race - components are DOUBLE sized.

Aqua race: ships have -1 to movement due to having to have water based atmosphere.

Narco-leptic race: lose 25 percent to attack and defense due to falling asleep at controls.
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.