.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 9th, 2008, 05:33 PM

shaun shaun is offline
Private
 
Join Date: Jan 2008
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
shaun is on a distinguished road
Default Meeting engagements problem

Hi

I have noticed that since the version 4 upgrade, in the generated campaign, your missions are now all meeting engagements, where are the assalts, advances etc, I have tried a number of times, and this is all you get, was this planned for version 4, also when you select a helicoter in the core and then delete it you can now still select a sead or strike craft for your core.
Reply With Quote
  #2  
Old June 9th, 2008, 07:05 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,692 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: Meeting engagements problem


Can you give specific details about the "select a helicoter in the core and then delete it" issue please ? I tried it in a test and nothing like that occured. There may be a specific series of events so we need date, nation etc etc to test this

The meeting engagment issue we are looking into

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #3  
Old June 10th, 2008, 04:25 AM

shaun shaun is offline
Private
 
Join Date: Jan 2008
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
shaun is on a distinguished road
Default Re: Meeting engagements problem

Go to the generated campaign, select the default armies, buy an attack class helicopter or any other heli, then delete it, you now have an airstrike available, you will see now that you can now buy an aircraft for your core
Reply With Quote
  #4  
Old June 10th, 2008, 04:32 AM

shaun shaun is offline
Private
 
Join Date: Jan 2008
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
shaun is on a distinguished road
Default Re: Meeting engagements problem

looks like this only happens when you pick a gunship or attack helicopter
Reply With Quote
  #5  
Old June 10th, 2008, 05:42 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Meeting engagements problem

Quote:

buy an attack class helicopter or any other heli

And since you only get offered an attack or other helo formation (as well as air strikes) in the purchase screen if you have >0 air strikes available - the problem is what exactly?. You bought an air formation then deleted that, and so you get your strike point credited back to you.

Cheers
Andy
Reply With Quote
  #6  
Old June 10th, 2008, 09:41 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,692 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: Meeting engagements problem


OK. I see the problem now.

We'll look into this

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #7  
Old June 11th, 2008, 10:26 AM
Wdll's Avatar

Wdll Wdll is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
Wdll is on a distinguished road
Default Re: Meeting engagements problem

About the meeting engagements, is this a 100% thing or a hit and miss bug?
I am in the 3rd battle of a long generated campaign and I would like to know if the missions will continue to be meeting engagements no matter what the results.
__________________
That's it, keep dancing on the minefield!
Reply With Quote
  #8  
Old June 11th, 2008, 12:02 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Meeting engagements problem

There is code there to make the first 3 battles of a PBEM campaign always meeters for a balanced tournament of 3 battles. I had thought the code for a non-PBEM one was always only the one guaranteed meeter for the first battle, so it seems I will need to check that the PBEM code is not overriding the normal code.

If it's overriding the normal generated LC against the AI - then battles after No. 3 should be random (apart from special battles), as normal.

Cheers
Andy
Reply With Quote
  #9  
Old June 11th, 2008, 01:00 PM
Wdll's Avatar

Wdll Wdll is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
Wdll is on a distinguished road
Default Re: Meeting engagements problem

I am sorry, I thought this was a single player problem too.
Well, I am sure you guys will figure it out if there is a problem.
__________________
That's it, keep dancing on the minefield!
Reply With Quote
  #10  
Old June 11th, 2008, 08:58 PM

_Tim_ _Tim_ is offline
Corporal
 
Join Date: Jan 2008
Location: Newcastle-upon-Tyne
Posts: 63
Thanks: 4
Thanked 7 Times in 7 Posts
_Tim_ is on a distinguished road
Default Re: Meeting engagements problem

I've seen the same thing in a generated campaign, every battle since v4 upgrade is meeting engagement and these are not the first battles of the campaign.

Tim
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.