Ermor themes, too strong?
Isn't Ashen Empire or Soul Gate too strong?
They spawn for no fee in each province, each turn. Ermor player have all the money to build forts, temples, alchemy and so on.
Ermor troops don't cost any manteinance, so they're good for long games ...
Ermor troops don't need to eat, so they can with great armies were only few defenders can stand (PD is almost always weak)
Ermor troops don't suffer from fatigue.
Ermor don't need of Scales except Magic.
Turmoil 3 - don't need of gold cause provinces should be empty of people.
Sloth 3 - don't need production, and nor gold too.
Cold 3 - don't need supply or gold. Cold3 can enhance some undead cold halo.
Death 3 - Obvious.
Misfortune 3 - Most of bad events are population killing ... what Ermor needs.
Magic ... as it prefers.
So almost 1100 points to spend in: Castle, Pretender, Dominion and Magic ... mmm probably so on 800 points or more to spend in MAGIC for pretender!!!
To not to count when you conquer Ermor provinces they often are empty or little crowded, so meager income and resources from them.
Probably I'm forgotting something.
Does they need to be reviewed?
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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