Cradle of Dominion map is available
from Illwinter's site. You'll need to download it if you don't have it already.
We'll be playing with
Zen's modifications.
No house rules, but some provisos:
1. Only 1 water nation permitted (per Zen's suggestion). First water nation called will result in the other one being closed.
2. Game will start on 12 hour fixed hosting, 9 p.m./9 a.m. EST for the first week. (Check
here to see how this compares to your time zone. I'm in "R.") After that, we'll switch to 24 hour fixed hosting (9 p.m. EST). When things start getting really interesting, I am guessing around turn 50-60, we will switch to 48 hour hosting for the remainder of the game. Please don't join if you can't keep up with that pace, but see 7, below.
3.
Victory will be 67% province victory. That's 148 out of 221.
4. Graphs off, renaming on, magic sites 55, independent strength 6. Other settings standard, unless I've forgotten something.
5. I've hosted one game successfully to completion on my machine, but my wireless setup can usually be counted on to give us problems a couple of times over the course of the game. I
generally catch this and will pause the server so no one stales, but tolerance of an odd stale turn or two is a preferred qualification for players.
7. I am located in the Eastern U.S. time zone. If we are still playing come U.S. Thanksgiving, and my travel plans dictate, I may switch to quickhost only while I'm out of town. Again, tolerance of this sort of thing is a plus. I will try to similarly accomodate any of the other players' travel plans as well.
8.
Claim your nation by posting in this thread. Game will start 24 hours after we hit 8 players, but we'll take up to 10 if they sign in before then.
I.P. is zombie.dyndns.org and port no. is 65000.