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February 14th, 2009, 07:19 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Finding Site Castles and Attacks
If you are searching province 'A', and have an army in province 'A', and you find a site castle in the province, and your province 'A' is attacked by an enemy nation, your army in 'A' will take part in that battle. Even though they are not patrolling the castle.
But armies moving into 'A' from another province will not take part in the battle, because they just move into the castle that was found during the site-searching stage. It can be inconvenient to have your armies get split up like this.
It would be nice if the 'Move and Patrol' option was always available, so if you anticipated that you might find a site castle in the same month you are attacked, you could give your armies the 'Move and Patrol' order when moving into a non-castle province.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 14th, 2009, 07:34 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Finding Site Castles and Attacks
Indeed. Always having move and patrol available would be most helpful.
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February 14th, 2009, 07:50 PM
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General
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Join Date: Feb 2007
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Re: Finding Site Castles and Attacks
Then you'd have to use it all the time though, or at least when you know you're going to search the province and expect a fort from it. Will just be of use to vets, might confuse newbies. Maybe the mechanic would have to be changed instead.
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February 14th, 2009, 08:10 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Finding Site Castles and Attacks
Well, I'd probably use it when I'm site searching a province and my enemy has moved his army next to my province. In the game I'm in where this occurred, it would have been better to postpone searching until the attack I anticipated had taken place. But I wasn't sure I'd find a fort, and also wasn't sure if my army would be split, and I managed to squeak out a victory in any case.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 14th, 2009, 08:21 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: Finding Site Castles and Attacks
Oops oops oops!
The army that was in the province with the site-searching unit was actually patrolling, so of course that's why it took part in the battle (except for the unit which was site-searching, he stayed in the castle).
I'd still like to have 'Move and Patrol' always available, but it's not a huge priority.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 14th, 2009, 08:25 PM
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General
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Join Date: Oct 2007
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Re: Finding Site Castles and Attacks
A slightly more obvious use to relative noobs would be that with move and patrol, you save a turn if you want to patrol a certain province for scouts or stealth armies. Which would make it much more likely for you to find stealthing armies roaming your territories.
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February 14th, 2009, 08:29 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Finding Site Castles and Attacks
Are you sure? I thought that you don't actually get any patrolling benefit out of "Move and Patrol" armies on the turn they have the orders to "Move and Patrol".
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 14th, 2009, 08:38 PM
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General
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Join Date: Oct 2007
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Re: Finding Site Castles and Attacks
No, actually I'm not 100% sure, I was just assuming it would have the effect. I suppose the way to test would be to see if it's possible to cause a stealthy army to be caught by troops with high patrolling value set to move and patrol to a fort province, but I've never tried it.
If it doesn't work that way then I would agree there is basically no use for the command to the average noob, or even probably most players period.
Last edited by rdonj; February 14th, 2009 at 08:49 PM..
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February 14th, 2009, 08:46 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Finding Site Castles and Attacks
No, the command is very useful. But it does not do any good for patrolling benefit on the first turn it is used.
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February 14th, 2009, 08:47 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: Finding Site Castles and Attacks
I think it is an excellent idea! And why take newbies into consideration? It's not like this game is newbie friendly from the beginning anyway. We are an elitist group aren't we? Just say yes, I want to be part of something grand.
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