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April 11th, 2008, 05:35 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Marverni
Gah, I've got an awesome Marverni guide I just typed up that I'm having trouble resisting posting.
Must...wait...until...after...current...game!
Nobody type up the definitive Marverni guide in the mean time.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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April 11th, 2008, 05:45 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Marverni
Definitive Marverni Guide:
Do the stuff that lets you win.
Don't do the stuff that makes you lose.
Baalz, you're out of a job
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April 11th, 2008, 05:51 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Marverni
In the meantime, maybe you can provide a preview excerpt. Maybe just as to Marveni's weaknesses, say with Vanheim, for example?
Just for future reference of course...
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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April 11th, 2008, 06:42 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Marverni
Horn Blowers have no counter. Totally overpowered nation.
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April 11th, 2008, 06:51 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Marverni
Definitive Marverni Guide:
Early Game:
Research Blade Wind and turtle
Mid-Game:
Summon the ridiculous Iron Pigs
Cast Beserkers and they suddenly become not ridiculous
End-Game:
Buy hordes of useless Marverni troops and laugh at them
Cast Army of Gold/Lead
Cast Will of the Fates
Spam Weapons of Sharpness / Strength of Giants
Stop laughing
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April 11th, 2008, 07:32 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
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Re: Marverni
Quote:
Baalz said:
Gah, I've got an awesome Marverni guide I just typed up that I'm having trouble resisting posting.
Must...wait...until...after...current...game!
Nobody type up the definitive Marverni guide in the mean time.
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If you are able to create a guide that becomes MArverni a competetive nation, i will officially convert to Baalz's religion and worship you. It is the only nation i dont have a single clue how to make it remotely playable. Maybe it's just that i'm blind and stupid though
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April 11th, 2008, 08:17 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Marverni
Marveni isnt that bad of a nation. Yeah thier troops are terrible, but thier mages are pretty solid. They are, however, *extremely* vulnerable in the early game when they dont have enough mages or research to compete. Mid to late tho they are fine.
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April 11th, 2008, 08:27 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Marverni
Baalz they playing against you surely met most nasty stuff already.. we can't wait 6 months till the game is over
POST it!
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 11th, 2008, 08:45 PM
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Sergeant
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Join Date: Feb 2008
Posts: 235
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Marverni
I agree with DC & Aezeal. Baalz you have to post something, tempting us like this is just cruel.
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April 11th, 2008, 08:46 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Marverni
Quote:
triqui said:
If you are able to create a guide that becomes MArverni a competetive nation, i will officially convert to Baalz's religion and worship you. It is the only nation i dont have a single clue how to make it remotely playable. Maybe it's just that i'm blind and stupid though
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Oh yeah, starting my own cult. After really studying them I think Marverni is not only competitive, but can actually be a leader in EA. But then again, I think the same about MA Atlantis, and Eriu...so you might disagree.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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