.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 16th, 2003, 11:51 AM
Xaren Hypr's Avatar

Xaren Hypr Xaren Hypr is offline
Corporal
 
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Xaren Hypr is on a distinguished road
Default Drone Thoughts

Does combat movement use any supplies for units/ships? I have an idea for a unit variant (as the base unit types are probably hard-coded), and it was going to be restricted to combat movement with it's supplies determining its "time to live."

[ May 19, 2003, 08:45: Message edited by: Xaren Hypr ]
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech

My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+

Reply With Quote
  #2  
Old May 16th, 2003, 12:17 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Drone Thoughts

I don't think it works the way you want it to Maybe you could mod it in using some kind of weapon that drains supplies..?
Reply With Quote
  #3  
Old May 16th, 2003, 12:45 PM
Xaren Hypr's Avatar

Xaren Hypr Xaren Hypr is offline
Corporal
 
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Xaren Hypr is on a distinguished road
Default Re: Drone Thoughts

I guess that I've been watching/playing a bit too much Robotech, but I was thinking of how it would be just to let loose an anime-style swarm of missles.

I was thinking of something like "mini-fighters" with only a single engine, a lot of bonus movement (combat-only for both, of course), a warhead of some type (specialty loads anyone ?), and set to kamikaze attack. I wanted the supply limitation to simulate limited fuel supplies. Point defense would still rip through a stack of these of course...but since I still use tactical for some of my trickier combats, I thought it would look kinda cool to see a "missle"-ship launch a stack of 50-or so mini missles .

Probably not easily do-able, but I'm going to give it a go...I mean, other than a lot of time, what have I got to lose?
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech

My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+

Reply With Quote
  #4  
Old May 16th, 2003, 02:06 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Drone Thoughts

Why not just use drones?

Design a variant hull size and let loose packs of self guided ramming mini-ships.
Reply With Quote
  #5  
Old May 16th, 2003, 03:54 PM
Xaren Hypr's Avatar

Xaren Hypr Xaren Hypr is offline
Corporal
 
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Xaren Hypr is on a distinguished road
Default Re: Drone Thoughts

I didn't think of using drones...hmm...then a couple of side questions:

1) If I design the "mini-drone" with [Uses Engines = False], will it still be able to use the Combat Movement ability that I put on the chassis?

2) I want to design the new Launcher component (Capacity is too small for usefulness with regular drones, but just big enough for a volley of the mini ones) with the ability to manufacture more of them when outside of combat. How would I best set the SY ability to prevent, or at least try to , using the mini-fac to build cruisers or something ?

I've got bits and pieces of a mod I've been fiddling with floating around on my HDD...just another bit of flotsam to add to it, neh?
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech

My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+

Reply With Quote
  #6  
Old May 16th, 2003, 07:17 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Drone Thoughts

Also: Don't forget different damage types don't work on ramming warheads.
Reply With Quote
  #7  
Old May 16th, 2003, 09:15 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Drone Thoughts

On 1: I think they need at least one engine for that to work.

"2) I want to design the new Launcher component (Capacity is too small for usefulness with regular drones, but just big enough for a volley of the mini ones) with the ability to manufacture more of them when outside of combat. How would I best set the SY ability to prevent, or at least try to , using the mini-fac to build cruisers or something?"

You make your mini missiles cost only, say, Minerals. Then your SY ability is given a 0 point speed for organics and radioactives; since all normal ships need those, you won't be able to build normal ships with it.

Give the drones no supply storage and they'll self-destruct after combat. Otherwise any that don't reach their target (i.e. the ones left over after it blows) will sit around the sector until their supply runs out.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #8  
Old May 16th, 2003, 11:26 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Drone Thoughts

You can always give the drone hull (in VehicleSizes.txt) the movement generation ability (or whatever it's called). Without supply storage, they won't be able to move anywhere anyway even if they do get launched.

Will the AI be smart enough not to assign ships to the drone-only SYs? Assuming one actually got built?
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #9  
Old May 19th, 2003, 09:44 AM
Xaren Hypr's Avatar

Xaren Hypr Xaren Hypr is offline
Corporal
 
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Xaren Hypr is on a distinguished road
Default Re: Drone Thoughts

Quote:
Originally posted by ZeroAdunn:
Also: Don't forget different damage types don't work on ramming warheads.
So the damage types of "Only Engines," "Only Shield Generators," etc. will only work on Mine Warheads, but not Drone Warheads?

I kinda figured they would, since both are the same weapon type in Components.txt (Warhead)...back to the design board...

A thought though....if I put an ability (Combat to Hit Defence Plus, Armor Regenerstion, Component Repair) on a weapon, does it operate as normal..or just not at all?

Just some thoughts...
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech

My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+

Reply With Quote
  #10  
Old May 19th, 2003, 10:30 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Drone Thoughts

Quote:
Originally posted by ZeroAdunn:
Also: Don't forget different damage types don't work on ramming warheads.
Its not that they don't work, it is that it is impossible to assign them. For a weapon to do damage when ramming, it has to have the warhead damage type. So, it can not have any other damage type, and hence can not do only engines and such.

Quote:
A thought though....if I put an ability (Combat to Hit Defence Plus, Armor Regenerstion, Component Repair) on a weapon, does it operate as normal..or just not at all?
They will work the same as on any other component.

[ May 19, 2003, 09:31: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.