.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV > SEIV Scenarios and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 5th, 2002, 03:04 AM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Space Empires IV: Classic Mods (Pre-Gold)

This is the place to transfer the old mods (Pre-Gold) from the old scenario archive.

[ September 14, 2003, 13:44: Message edited by: Mephisto ]
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #2  
Old June 8th, 2002, 04:29 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Space Empires IV: Classic Mods (Pre-Gold)

capnq's Hypermaze mod v1.2

This mod adds a new quadrant type to the Set Up screen. A Hypermaze quadrant has about as many colonizable systems as an Ancient quadrant, but most of the non-colonizable systems are hyperspace zones.

This is the "lite" Version of the mod, which does not use any custom graphics.

HypermazeLite12.zip

The full Version of the mod is available in the main SE IV Data mods forum (link), in a post dated December 3, 2001. The full Version includes custom backgrounds for the hyperspace zones, and is over 7.9Megs.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #3  
Old October 20th, 2003, 10:04 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Space Empires IV: Classic Mods (Pre-Gold)

TDM-ModPack Version 2.0, for download click here

TDM-ModPack 2.00
November 06, 2001

For use with Space Empires IV Version 1.49 only.

INTRODUCTION
==============
First - many thanks to the folks at Malfador Machinations ("MM") and Shrapnel Games for their continued support and communication with the gaming community. Since MM is dedicated to releasing a number of future patches, this "Mod" pack does not contain any modified tech trees, new components or facilities, just a major overhaul to the AI files to get the most of the current Version of SE4.

INSTALLING THE TDM-MODPACK
===========================
AUTO-INSTALLER - Just double-click on the file and follow the instructions.

UN-INSTALLING THE TDM-MODPACK (OPTION 1)
=========================================
(1) Copy the file "original Path.txt" from the TDM-ModPack folder to your Space Empires IV folder.

(2) Delete the file "Path.txt" in your Space Empire IV folder.

(3) Rename the file "Original Path.txt" now located in the Space Empire IV folder to "Path.txt".

(4) The game will now run with it's default settings. The "TDM-ModPack" folder is still present. You can either delete it now or keep it to reinstall the TDM-ModPack if you desire to do so. To re-install the ModPack, follow the instructions for un-install but use the "TDM-ModPack Path.txt" instead.

UN-INSTALLING THE TDM-MODPACK (OPTION 2)
=========================================
(1) Open the file "Path.txt" in your Space Empires IV folder.

(2) Alter this line:

Using Mod Directory := TDM-ModPack

to

Using Mod Directory := None

(3) Save and close the file "Path.txt".

(4) The game will now run with it's default settings. The "TDM-ModPack" folder is still present. You can either delete it now or keep it to reinstall the TDM-ModPack if you desire to do so. To re-install the ModPack, follow the instructions for un-install but use the "TDM-ModPack Path.txt" instead.

THE SE4 LAUNCHER UTILITY BY MATRYX
===================================
We are happy to be able to incorporate one of the best utilities created by a fellow player for those that use mods with this game. This utility was designed by Matryx and is included with his express permission. It allows you to choose a particular "mod" folder upon starting SE4. This utility will be automatically installed along with the TDM-ModPack and will be located in your main SE4 folder. For more detailed information be sure to read the file "SE4Launcher.doc" located in the main SE4 directory after installation. To use:

(1) Press your "Start" button on the windows task bar, select "Programs," then select "Shrapnel Games" and click on the program called "SE4 ModLauncher"
(2) When the utility starts, choose the mod in the left most column that you would like to use for this game by clicking once with the mouse (note- the utility automatically creates these choices based on the list of folders located in your main directory and is designed to give your information for each mod that contains a "modinfo.txt" file)
(3) Once your selection is made, click the button called "Play SEIV."
(4) That's it! If you selected the "TDM-ModPack" you should be greeted with our specially modified intro screen to let you know your selection was successful.

INSTALLING OTHER MODS
======================
Make sure to install all other MODs you download into the "TDM-ModPack" folder and do not edit or override the "Path.txt" in your Space Empires IV folder. Following these instructions makes sure you don't cripple your ModPack installation involuntarily.
BEWARE: Overriding any files in the "TDM-ModPack" folder may disrupt your ModPack installation!

HISTORY
========
VERSION 2.00 Introduction screens modified to indicate use of "TDM-ModPack Directory," major reworks to previous races and several races added (Jraenar, Praetorian, Ukratel, Terran, Xiati, Vaxin and Orks)

Compiled file contains the following:

(1) Complete AI Race files and Shipset for "Earth Alliance" - Version 2.50 (with shipset by Randy Stuce and other artists and AI/speech files by K126 Mephisto).

(2) Complete AI Race files and Shipset for "Narn Regime" - Version 2.50 (with shipset by Randy Stuce and other artists and AI/speech files by K126 Mephisto).

(3) Complete AI Race files and Shipset for "Toron Confederation" - Version 2.50 (with shipset by Klaus Lehtonen and AI/speech files by K126 Mephisto).

(4) Complete AI Race files and Shipset for "Dra'kol" - Version 1.80 (with shipset by Don Phillips a/k/a Voidhawk, AI files by Tampa_Gamer and speech file by John Zamarra).

(5) Complete AI Race files and Shipset for "Sergetti" - Version 1.80 (with default shipset from Malfador Machinations, AI files by Daynarr).

(6) Complete AI Race files and Shipset for "Xi'Chung" - Version 1.40 (with default shipset from Malfador Machinations, AI files by Daynarr).

(7) Revised default AI_Planet_Types file to tweak planet selection for AI (by Daynarr).

(8) Complete AI Race files and Shipset for "Piundon - Version 1.20 (with default shipset from Malfador Machinations, AI files by Tampa_Gamer, speech file by John Zamarra)

(9) Complete AI Race files and Shipset for "Rage Collective" - Version 2.20 (with shipset and AI files by Alpha Kodiak)

(10) Complete AI Race files and Shipset for "Battle Star Galactica - Colonials" - Version 1.20 (with shipset by Dracus and AI files by Tampa_Gamer)

(11) Complete AI Race files and Shipset for "Norak" - Version 1.20 (with default shipset from Malfador Machinations, AI files by Daynarr).

(12) New formations.txt file that includes 9 new formations (contributions by Tampa_Gamer, Daynarr and Master Belisarius)

(13) Complete AI Race files and Shipset for "Pyrochette" - Version 1.50 (with shipset by Grand Mausic Yith Saulkar and AI files by Master Belisarius).

(14) Complete AI Race files and Shipset for "Klingon" - Version 1.49a (with shipset by Atrocities and others, AI files by God Emperor and speech file by Dracus).

(15) Complete AI Race files and Shipset for "Romulan" - Version 1.49a (with shipset by Atrocities and others and AI files by God Emperor).

(16) Complete AI Race files and Shipset for "Shadows" - Version 1.49a (with shipset by Atrocities and others and AI files by God Emperor).

(17) Settings.txt modified to make "Quick Start" option available for all races - including 4 additional default races and all new races and increased default max units/ships (modified by Tampa_Gamer and Mephisto).

(18) "Modlauncher" info file added (created by Mephisto).

(19) Complete AI Race files and Shipset for "Aquilaeian" - Version 1.20 (with shipset by Klaus Lehtonen a/k/a Zarix and AI files by Master Belisarius).

(20) Revised "Intro.bmp" screens for both 800x and 1024x Versions to indicate that "TDM-ModPack Directory" in use (created by Tampa_Gamer).

(21) Complete AI Race files and Shipset for "Jraenar" - Version 1.49a (with default shipset from Malfador Machinations, AI files by God Emperor).

(22) Complete AI Race files and Shipset for "Praetorian" - Version 1.49a (with default shipset from Malfador Machinations, AI files by God Emperor).

(23) Complete AI Race files and Shipset for "Ukratel" - Version 1.49a (with default shipset from Malfador Machinations, AI files by God Emperor).

(24) Complete AI Race files and Shipset for "Terran" - Version 2.50 (with default shipset from Malfador Machinations, AI files by Mephisto).

(25) Complete AI Race files and Shipset for "Xiati" - Version 2.50 (with default shipset from Malfador Machinations, AI files by Mephisto).

(26) Complete AI Race files and Shipset for "Vaxin" - Version 2.50 (with shipset and AI files by Alpha Kodiak).

(27) Complete AI Race files and Shipset for "Orks" - Version 3.00 (with shipset and AI files by Atraikius).

VERSION 1.80 Aquilaeian race added, Klingon, Romulan, Shadows races updated and ModLauncher info file added.

VERSION 1.75 All races (except Norak, Xi'Chung and Sergetti which have been tested and are working with Version 1.41) reworked by respective authors; new race called the "Shadows" added.

VERSION 1.72 - Minor patch to include strategy changes to Norak, Sergetti & Xi'Chung and minor tweaks/spelling corrections to Klingon & Romulan AI files

VERSION 1.71 - Revisions to all races, updated for SE4 ver 1.35 & addition of Klingon, Romulan & Pyrochette races

VERSION 1.70 - Revisions to all races & additional races added

VERSION 1.60 - Revisions to all races

VERSION 1.50 - Added shipsets for Earth Alliance and Dra'kol, all AI files tweaked and updated

VERSION 1.01 - Fixed several range errors caused by spacing and spelling error in Dra'kol files.

VERSION 1.00 - Initial Release

NOTES
======
(1) Each of the races has a complete revision history and additional notes contained in their own respective "readme.txt" files located in the race subfolders.

(2) You can find the most recent Version of the TDM-ModPack at
http://home.t-Online.de/home/320045362204-0001/

(3) Contact the TDM-ModPack-Team at HeavyLoad@Gmx.de

(4) The TDM-ModPack may be freely distributed as long as no files are modified, added or deleted.

Have Fun!
- The TDM-ModPack Team
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.