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Showing results 1 to 25 of 33
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Posts Made By:
Loknar
Forum:
Space Empires: IV & V
March 8th, 2002, 07:01 AM
Replies:
97
I GOT IT!!!!!
Views:
8,181
Posted By
Loknar
Re: I GOT IT!!!!!
::Got it today, and it rocks!::
Forum:
Space Empires: IV & V
March 8th, 2002, 06:59 AM
Replies:
1
UM and Gold
Views:
1,434
Posted By
Loknar
UM and Gold
Hadrian, is there a patch for UM that will make it work with gold?
Forum:
Space Empires: IV & V
February 21st, 2002, 02:27 AM
Replies:
1
Unit Idea (That can work! :D): Zero-G Troops and Miliita
Views:
1,000
Posted By
Loknar
Unit Idea (That can work! :D): Zero-G Troops and Miliita
Zero-G Troops would be classified under fighters, but would work a bit differently. They'd have their own bay, and use different weapons. Their image would be that of the classic mechanized combat...
Forum:
Space Empires: IV & V
February 13th, 2002, 03:49 AM
Replies:
100
Imagemod requests here!
Views:
5,855
Posted By
Loknar
Re: Imagemod requests here!
Thank you, Val.
Also, whatever happened to the RP mod thread?
Forum:
Space Empires: IV & V
February 9th, 2002, 05:43 AM
Replies:
100
Imagemod requests here!
Views:
5,855
Posted By
Loknar
Re: Imagemod requests here!
Another crazy idea: Planets with artifical ring-platforms. It also actually would be possbile to design a simple metallic ring, and place it as a moon. It would be low in population, but high in...
Forum:
Space Empires: IV & V
February 7th, 2002, 05:46 AM
Replies:
100
Imagemod requests here!
Views:
5,855
Posted By
Loknar
Re: Imagemod requests here!
One presently-made component needs some work, IMHO: Security Stations. It's currently a gold solider standing, I think. A security station is more like a room labeled 'Security'. I'm rambling. Oi.
Forum:
Space Empires: IV & V
February 2nd, 2002, 12:52 AM
Replies:
100
Imagemod requests here!
Views:
5,855
Posted By
Loknar
Re: Imagemod requests here!
Andres - You mean like the research generating components?
Forum:
Space Empires: IV & V
January 31st, 2002, 02:57 AM
Replies:
100
Imagemod requests here!
Views:
5,855
Posted By
Loknar
Re: Imagemod requests here!
-Training component/simulator for ship so experience is gained.
-Serene, forestry area of planet (designated as facility), a National Forest
-A small component for sattilites/science ships that...
Forum:
Space Empires: IV & V
January 30th, 2002, 05:51 AM
Replies:
894
Official Image Collection
Views:
71,808
Posted By
Loknar
Re: Official Image Collection
Kamikaze Images Credits (http://forum.shrapnelgames.com/newuploads/1012362616.txt)
The Kamikaze warhead and the resource depot were part of the same kind of thing, so I posted them here at once. ...
Forum:
Space Empires: IV & V
January 29th, 2002, 02:57 AM
Replies:
894
Official Image Collection
Views:
71,808
Posted By
Loknar
Re: Official Image Collection
Fixed the stars thing.
Here it is. ::Embarassed Look on his face:: (http://forum.shrapnelgames.com/newuploads/1012256940.zip)
I also have a Kamikaze Pack. There is a new component graphic in...
Forum:
SEIV Scenarios and Mods
January 29th, 2002, 02:50 AM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
80,617
Posted By
Loknar
Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
Forum:
SEIV Scenarios and Mods
January 29th, 2002, 12:29 AM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
80,617
Posted By
Loknar
Re: Space Empires IV: Data/Sound/Graphic
The _fixed_ Version of New Color Stars/Cyan/Mangeta/Thingie.
1012256940.zip]Here it is. ::Embarassed look:: (http://forum.shrapnelgames.com/newuploads/1012256940.zip)
Forum:
Space Empires: IV & V
January 27th, 2002, 11:20 AM
Replies:
894
Official Image Collection
Views:
71,808
Posted By
Loknar
Re: Official Image Collection
You can put my green/magneta/cyan/whatever stars in too. They're in the files forum.
Forum:
Space Empires: IV & V
January 27th, 2002, 10:38 AM
Replies:
24
OT- Argentina, what a country!
Views:
3,865
Posted By
Loknar
Re: OT- Argentina, what a country!
Anarchy won't work. If there was anarchy, nothing would work, and it would probably end up like Mad Max or Postman (one good movie, one bad).
BTW, Andres, always keep a little optimism tucked...
Forum:
Space Empires: IV & V
January 27th, 2002, 10:28 AM
Replies:
8
von Neumann Satilites
Views:
1,303
Posted By
Loknar
Re: von Neumann Satilites
So it is hard-coded in the game that you can't have integer components (i.e. 1.5)?
Forum:
Space Empires: IV & V
January 27th, 2002, 10:20 AM
Replies:
2
Bugs - Missing Planets and Class-Changing Units
Views:
1,315
Posted By
Loknar
Bugs - Missing Planets and Class-Changing Units
I'm playing the UM right now, but I am unsure if the bugs are just in UM, or SE4 itself. In new games, and randomly generated maps, I sometimes see star systems with a missing planet. I have the...
Forum:
Space Empires: IV & V
January 25th, 2002, 10:21 AM
Replies:
8
More 'peaceful' tech/components (esp. stellar manip)
Views:
1,318
Posted By
Loknar
Re: More \'peaceful\' tech/components (esp. stellar manip)
For right now, as the stellar manipulation to create artifical planets/colonies anywhere (not nessicarily using asteroids) is not avaible, there is a way to simulate it. Using a space yard ship,...
Forum:
Space Empires: IV & V
January 25th, 2002, 10:15 AM
Replies:
5
Palace?
Views:
970
Posted By
Loknar
Re: Palace?
There's a palace? ::Insert moans about newbies::
Forum:
Space Empires: IV & V
January 24th, 2002, 06:37 AM
Replies:
8
von Neumann Satilites
Views:
1,303
Posted By
Loknar
Re: von Neumann Satilites
However, wouldn't there be an option in the datafiles that allow the component to build only specific things?
Forum:
Space Empires: IV & V
January 24th, 2002, 01:16 AM
Replies:
8
von Neumann Satilites
Views:
1,303
Posted By
Loknar
von Neumann Satilites
I've heard of this theory before, but only recently have I found a full definition. According to this SETI book, it might be possible that alien civilizations observe 'primitives' with very small...
Forum:
Space Empires: IV & V
January 23rd, 2002, 07:45 AM
Replies:
15
Scenario Idea: Solar Nationalism
Views:
2,098
Posted By
Loknar
Re: Scenario Idea: Solar Nationalism
Are we allowed to bump topics? ::Evil grin::
Forum:
Space Empires: IV & V
January 23rd, 2002, 04:06 AM
Replies:
29
Role Playing Mod
Views:
2,825
Posted By
Loknar
Re: Role Playing Mod
However, we may have to make some extra, as some of the SE4 unused components are used in other mods (UM, etc).
Forum:
Space Empires: IV & V
January 23rd, 2002, 12:54 AM
Replies:
29
Role Playing Mod
Views:
2,825
Posted By
Loknar
Re: Role Playing Mod
Since we have a large number of ideas now, we can start editing the components file so we can make an RP Mod. Some of this probably could become part of the UM, too. All we need is graphics.
Forum:
Space Empires: IV & V
January 22nd, 2002, 06:38 AM
Replies:
29
Role Playing Mod
Views:
2,825
Posted By
Loknar
Re: Role Playing Mod
Another idea is that as you gain tech or build ships or improvements, serve in battles, etc, a random leader could show up. They would just be components, about twenty or so - The portraits, at...
Forum:
Space Empires: IV & V
January 21st, 2002, 07:18 AM
Replies:
15
Scenario Idea: Solar Nationalism
Views:
2,098
Posted By
Loknar
Re: Scenario Idea: Solar Nationalism
The X and Y triggers sound good too. Scenario crafting in SC/BW was very easy to do. That game was made about five years ago, and it still has a very active community.
Showing results 1 to 25 of 33
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