.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 21st, 2002, 02:27 AM

Loknar Loknar is offline
Private
 
Join Date: Jan 2001
Location: What, Who Knows, Who Cares
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
Loknar is on a distinguished road
Default Unit Idea (That can work! :D): Zero-G Troops and Miliita

Zero-G Troops would be classified under fighters, but would work a bit differently. They'd have their own bay, and use different weapons. Their image would be that of the classic mechanized combat suit or a group of soldiers. They'd use medium-to-small fighter weapons, or even their own strength (fists as a required component).

Milita could be very light, easily made troops, great in times of battle. Each would only take up one unit of space, and would have one component, Hand/Provisional Weapons (I know there is the image of a rifle in the Image Mod). Their image would be the same as the population's.
__________________
--
Scooby Doo can doo-doo, but Jimmy Carter is smarter.... - Homer J. Simpson
Reply With Quote
  #2  
Old February 21st, 2002, 05:23 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Unit Idea (That can work! :D): Zero-G Troops and Miliita

quote:
Their image would be the same as the population's.
Which is the first alternate image for Infantry in the neoshipset standard.

I don't know about the new launch bay part. You'd have to lose some other bay, or get a hard code change.
If they're fighters, you'd have some conflicts with the real fighters to work out...
Any ship capable of launching ZG-troops would also be able to launch every fighter it carries in one turn. You'd have to tweak fighter hull and component sizes, maybe other things as well...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.