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Showing results 1 to 23 of 23
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Posts Made By:
phalen
Forum:
Space Empires: IV & V
February 24th, 2001, 12:27 PM
Replies:
11
Massive Space Yards
Views:
1,892
Posted By
phalen
Re: Massive Space Yards
hay aussie figured a cheep way around the problim and would be a logical part of the massave space factory use the % storage.. and make my componant have storage in it.. ill post the edited parts...
Forum:
Space Empires: IV & V
February 24th, 2001, 12:19 PM
Replies:
5
Totally confused on patches and mods
Views:
1,277
Posted By
phalen
Re: Totally confused on patches and mods
i agree you should probably get to know the game better with the full game first.
when you get a game or two done with the full then start looking. personaly if you like different tech's try...
Forum:
Space Empires: IV & V
February 23rd, 2001, 05:35 AM
Replies:
27
Thanks!
Views:
4,425
Posted By
phalen
Re: Thanks!
<me drools at prospect of new ver> humm is the same creator working on it... if so i may have to pop in http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
February 23rd, 2001, 05:32 AM
Replies:
27
Thanks!
Views:
4,425
Posted By
phalen
Re: Thanks!
MMMMMMMMMMMMMMMMMMMMMMMMM trade wars......... feringal home world here i come....... hehe
tobad i lost my reged copy of tw 2.x
Forum:
Space Empires: IV & V
February 22nd, 2001, 08:57 AM
Replies:
3
Instead of new patch how about just the text file?
Views:
1,209
Posted By
phalen
Re: Instead of new patch how about just the text file?
because the changes the patch makes we cant fix in text files, ie improper event frequency. 1.24?(fixed metor shower event happinging every turn) things like that that we cant fix just my modifying...
Forum:
Space Empires: IV & V
February 22nd, 2001, 07:04 AM
Replies:
11
Massive Space Yards
Views:
1,892
Posted By
phalen
Re: Massive Space Yards
ya thats cool http://www.shrapnelgames.com/ubb/images/icons/icon7.gif i like the idea personaly... duno how it would affect game play i can see it being good and bad... makes the use of starbases...
Forum:
Space Empires: IV & V
February 22nd, 2001, 06:41 AM
Replies:
9
Mod System Analyised (long)
Views:
1,803
Posted By
phalen
Re: Mod System Analyised (long)
<bows in respect> appriciated greatly are your efforts. i thank you
Forum:
Space Empires: IV & V
February 21st, 2001, 03:09 AM
Replies:
34
New Patch Info Thread
Views:
4,475
Posted By
phalen
Re: New Patch Info Thread
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by klausD:
It should be possible to erect several special buildings at a planet which have no colony on it. For...
Forum:
Space Empires: IV & V
February 21st, 2001, 02:44 AM
Replies:
11
Massive Space Yards
Views:
1,892
Posted By
phalen
Re: Massive Space Yards
well it can make the game more intresting for a newby.... ie trying to figure out why is humongatoid isnt bulding in 1 turn like its suposed to... when realy he doesnt have resources to build it...
Forum:
Space Empires: IV & V
February 19th, 2001, 07:45 AM
Replies:
12
Reinstalling SEIV
Views:
2,346
Posted By
phalen
Re: Reinstalling SEIV
if i remember correctly from Posts and my personal exp... they are from having 250 planets.. try around 240 or so... also may have to redo the .emp files cant rmember... i had that problim bad when i...
Forum:
Space Empires: IV & V
February 19th, 2001, 07:35 AM
Replies:
7
Warp Drive
Views:
1,533
Posted By
phalen
Re: Warp Drive
you want a REALY dirty trick aginst the ai build star destruction ships that are cloaked... send in a minsweeper through their galixys first and followed by a bunch of those clocked torpedo ships......
Forum:
Space Empires: IV & V
February 18th, 2001, 11:10 AM
Replies:
26
Major Disappointment
Views:
3,781
Posted By
phalen
Re: Major Disappointment
Sun thanks for the heds up on what it would take, i fully expected it to me a MONSTER project. but hay thats what game lovers are fore http://www.shrapnelgames.com/ubb/images/icons/icon12.gif right...
Forum:
Space Empires: IV & V
February 18th, 2001, 10:52 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
7,153
Posted By
phalen
Re: I\'d rather have MM work on AI as opposed to TCP/IP
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Triumvir Emphy:
BY the way,.. i never suggested sharing your harddrive over the internet, and anybody who uses...
Forum:
Space Empires: IV & V
February 17th, 2001, 12:27 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
7,153
Posted By
phalen
Re: I\'d rather have MM work on AI as opposed to TCP/IP
I can see the need for both. one one hand yes every one pretty much uses the ai in one form or another in all games... but to help the game grow tcp or some CONVIENANT method of play needs to...
Forum:
Space Empires: IV & V
February 16th, 2001, 09:29 AM
Replies:
54
AI Modding Consortium - Please read
Views:
5,686
Posted By
phalen
Re: AI Modding Consortium - Please read
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
BTW: We always could use some testers for our Mod (I always could at least). Someone willing to...
Forum:
Space Empires: IV & V
February 16th, 2001, 07:35 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
7,153
Posted By
phalen
Re: I\'d rather have MM work on AI as opposed to TCP/IP
sending email on a lan with no internet or email server wouldent work to well and lots of collages get kids renting/reserving a large conferance with no internet access...(or wont allow the students...
Forum:
Space Empires: IV & V
February 15th, 2001, 01:19 PM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
7,153
Posted By
phalen
Re: I\'d rather have MM work on AI as opposed to TCP/IP
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by The Puke Empire:
I think very few people will have the time or want to spend their entire weekend multi-play a...
Forum:
Space Empires: IV & V
February 15th, 2001, 01:10 PM
Replies:
8
Mod - VehicleSize.txt
Views:
2,351
Posted By
phalen
Re: Mod - VehicleSize.txt
61. I just had a question about the Abilities.txt, are thoes hard coded in, or can we add things to it?
No, you cannot add new abilities to the game. The abilities.txt file is not used by the...
Forum:
Space Empires: IV & V
February 14th, 2001, 07:06 AM
Replies:
10
Post-1.19 patch
Views:
1,740
Posted By
phalen
Re: Post-1.19 patch
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by ColdSteel:
Many of the people who buy games in stores don't even know what a patch is. Them playing the...
Forum:
Space Empires: IV & V
February 12th, 2001, 06:54 PM
Replies:
26
Major Disappointment
Views:
3,781
Posted By
phalen
Re: Major Disappointment
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by SunDevil:
Nitram Draw,
Let me know what you want to change in the game. I will then tell you what file/s...
Forum:
Space Empires: IV & V
February 11th, 2001, 10:04 AM
Replies:
13
Bug - Asteroid w/ sphere/ring world
Views:
2,366
Posted By
phalen
Re: Bug - Asteroid w/ sphere/ring world
i can see your point on the sphere but on the ring world i think it would be a little far fetched to say that the sun couldent suport for anything else...
I agree with what was said earlyer...
Forum:
Space Empires: IV & V
February 10th, 2001, 02:37 AM
Replies:
8
The Long Wait...
Views:
1,033
Posted By
phalen
Re: The Long Wait...
I would have to agree, the links on MM's site are VERY weak universial shipyards is awesome there is realy only 1 or two other sites dedicated to mods etc. the rest are stupid aliances... (dont...
Forum:
Space Empires: IV & V
February 9th, 2001, 01:53 PM
Replies:
23
Would anyone be interested in more planet development?
Views:
2,625
Posted By
phalen
Re: Would anyone be interested in more planet development?
I think he has the right idea... I also like the idea of moding this... i dont know if they will put in a mod selection option but they need to... also the idea of a elevator is cool to
...
Showing results 1 to 23 of 23
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