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  #1  
Old February 16th, 2001, 07:35 AM

phalen phalen is offline
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Default Re: I\'d rather have MM work on AI as opposed to TCP/IP

sending email on a lan with no internet or email server wouldent work to well and lots of collages get kids renting/reserving a large conferance with no internet access...(or wont allow the students to access it from there) plus its a pain to explain how to use the mouse to some people... let alone explain to them how and WHERE to place the file sent via email.. (if im remembering correctly never played email.) plus as i understand alot of moder's are working on helping the ai as well.. (not shure if its hard coded..expecting it mostly is)

i would like to see a form of live play be put on back burner... weather it be using say icq Messages or some form of network play.
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  #2  
Old February 17th, 2001, 02:27 AM

Nitram Draw Nitram Draw is offline
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Default Re: I\'d rather have MM work on AI as opposed to TCP/IP

Overall the AI will be used by a lot more players, if only to flesh out hotseat/pbem games. Making the AI as challanging as possible would provide the most bang for the buck.
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  #3  
Old February 17th, 2001, 02:37 AM
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Testosteronos Testosteronos is offline
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Default Re: I\'d rather have MM work on AI as opposed to TCP/IP

TCP/IP is a must!!!
Every three or four month we do a little LAN-Session. It's just more fun to beat human opponents than some more or less dumb AI.
I got a flatrate now, so me and a few friends would surely use the tcp/ip feature to play a few hours each evening.
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  #4  
Old February 16th, 2001, 03:06 PM

Spyder Spyder is offline
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Default Re: I\'d rather have MM work on AI as opposed to TCP/IP

quote:
Originally posted by Atrocities:
Yes, time limits on moves would be a must for TCI/IP play....



I like the way it was done in Global Conquest...you could select the time limit everyone agreed upon. You had selections from unlimited to 'Firecracker', with 5 minute turns being the default. I personally liked the 'Firecracker' option....where, the first person done ended the turn for everyone else. There was also an option that ended the turn 1 minute after the first person finished (ie, player 1 just hit the 'Done' button and now everyone else has exactly 1 minute to finish).

But in all cases, you should have the option to choose your time limit.

As for whether or not Malfador Machinations should work on TCP/IP interface, or on game AI...depends on what will sell more games I'd like to see an IP option. With exactly the same amount of conviction, I'd like to see a smarter computer player too....

Paul E. Mason
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  #5  
Old February 16th, 2001, 03:44 PM

Triumvir Emphy Triumvir Emphy is offline
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Default Re: I\'d rather have MM work on AI as opposed to TCP/IP

you don't need email to play PBEM, hehe contradiction in terms??
All you need to do is transfer the files to the host computer. You could do that by mapping a drive on each client computer to the seIV directory on the host computer.
So the only issue right now is the fact that SEIV exits when you finish a turn. There is no need for tcp/ip for a lan game (i mean a tcp/ip interface for the game, tcp/ip-netbue or ipx/spx are still needed for network) You can already play a langame, all we need is an option to keep the game running after your turn. True, the host still has to send the files to each client, but you can write a batch file to do a copy directory to do that.

with a little skill anybody can set this up, if only the game didn't stop.
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Old February 16th, 2001, 11:20 PM

sogard sogard is offline
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Default Re: I\'d rather have MM work on AI as opposed to TCP/IP

I am currently playing a hotseat game with three other players. We are having a bLast; but, we all dream of the day when we can all simply log on at home and play tcp/ip. Even though we would have to (as the game is now configured) play with simultaneous moves and would not be able to use the tactical ship combat, we would much prefer the tcp/ip option. I say damn the torpedoes -- let's get tcp/ip implemented for the true fans of SE4.
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Old February 17th, 2001, 12:27 AM

phalen phalen is offline
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Default Re: I\'d rather have MM work on AI as opposed to TCP/IP

I can see the need for both. one one hand yes every one pretty much uses the ai in one form or another in all games... but to help the game grow tcp or some CONVIENANT method of play needs to exist.(ie sharing your hdd over the internet is a BAD!!! idea especaly on cable) but tcp can also caus problims. a thought could a "helper" program be made, maybe by a fan. that would do the connecting and file transfers for seIV.


also question to Aron and Richard what can we the fans do to help. i know sundevil/jpinard and others are in a "modconsortium" of sorts in hopes to help you guys. but PLEASE let us know if you would? or not like our help as I am shure there are lots of people in the community that would be glad to help you guys to improve the gaming quality.

sory if the message doesnt make sense somehow it got cleared had to rewrite and it doesnt sound right :/
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