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Search: Posts Made By: Admiral Grover
Forum: SEIV December 31st, 2004, 02:28 PM
Replies: 2,397
Views: 340,133
Posted By Admiral Grover
Re: SE5, Tell Aaron what\'s on your Wish List

This has probably already been said but in regards to supply, have only planets have unlimited supplies. Bases/Ships can still have components like the quantum reactor, but instead of the supply...
Forum: Space Empires: IV & V October 22nd, 2002, 02:05 AM
Replies: 9
Views: 1,483
Posted By Admiral Grover
Re: Thanks to a friend...

By the looks of it though... CV wont help at all in the next patch.

Regards,
Admiral Grover
Forum: Space Empires: IV & V October 22nd, 2002, 01:29 AM
Replies: 9
Views: 1,483
Posted By Admiral Grover
Re: Thanks to a friend...

You are so very welcome for all the help...that really was a kick-*** battle.

Regards,
Admiral Grover
Forum: Space Empires: IV & V October 13th, 2002, 10:18 AM
Replies: 23
Views: 2,785
Posted By Admiral Grover
Re: OT: Calgary weather

ahhh....snow......

And you have to love it when it comes down in the middle of the summer. Any Calgarians remember the beginning of May this year?? Man that was freaky!!

Regards,
Admiral...
Forum: Space Empires: IV & V September 26th, 2002, 07:57 PM
Replies: 9
Views: 1,317
Posted By Admiral Grover
Re: Call for Reinforcements......I\'m under attack

I suppose...I guess where this could be really useful is in warppoint/planetary defence.

Regards,
Admiral Grover
Forum: Space Empires: IV & V September 26th, 2002, 05:12 PM
Replies: 9
Views: 1,317
Posted By Admiral Grover
Re: Call for Reinforcements......I\'m under attack

Granted with the current time scale used this isn't very realistic, but I just thought it would be a neat way to enhance combat. This way you wouldn't try to attack a system that has alot of ships...
Forum: Space Empires: IV & V September 25th, 2002, 10:05 PM
Replies: 9
Views: 1,317
Posted By Admiral Grover
Call for Reinforcements......I\'m under attack

I have a new idea that could be inplemented in combat, although it would require quite a bit of hardcoding to get it to work.

Have any of you ever had a warp point defended by a starbase, and had...
Forum: Space Empires: IV & V September 25th, 2002, 09:55 PM
Replies: 13
Views: 1,864
Posted By Admiral Grover
Re: Massive Planetary Shield Bug

<font size="2" face="Verdana, Helvetica, sans-serif">I suppose.....

So much for locating a new bug.

Regards,
Admiral Grover
Forum: Space Empires: IV & V September 24th, 2002, 08:56 PM
Replies: 13
Views: 1,864
Posted By Admiral Grover
Re: Massive Planetary Shield Bug

I do agree with what you are saying, I guess I just envisioned the Massive Planetary Shield enveloping the entire planet. If this were the case, then troops could not land on the planet, they would...
Forum: Space Empires: IV & V September 23rd, 2002, 11:50 PM
Replies: 13
Views: 1,864
Posted By Admiral Grover
Re: Massive Planetary Shield Bug

I understand that it isn't in the description, but my point is that shields should stop ships from dropping troops, just as shields on ships stop boarding parties from coming aboard. As a solution...
Forum: Space Empires: IV & V September 23rd, 2002, 10:57 PM
Replies: 13
Views: 1,864
Posted By Admiral Grover
Massive Planetary Shield Bug

I think I have found a bug in the massive planetary shield. I was playing a TDM Game when I entered combat vs. the Aqualiens. I noticed that their planet happened to have a Planetary Shield located...
Forum: Space Empires: IV & V March 27th, 2002, 12:28 AM
Replies: 4
Views: 1,463
Posted By Admiral Grover
Re: Minor P&N Bug - Gold

One other thing I have noticed is that the P&N Version on the Gold CD doesn't have drones enabled. http://forum.shrapnelgames.com/images/icons/icon9.gif
I am guessing this is because V3 was done...
Forum: Space Empires: IV & V March 25th, 2002, 09:22 PM
Replies: 4
Views: 1,463
Posted By Admiral Grover
Re: Minor P&N Bug - Gold

All right thanks. One thing I did notice with the mines is that when they are on the planet, it takes a long time to kill them, and it seems they are destroyed first before weapon platforms. This...
Forum: Space Empires: IV & V March 24th, 2002, 10:39 PM
Replies: 4
Views: 1,463
Posted By Admiral Grover
Minor P&N Bug - Gold

I have noticed a small design bug with the AI's in P&N. They seem to design mines with one warhead and the rest armor. This doesn't make much sense to me. Also I have noticed that when not playing...
Forum: Space Empires: IV & V March 22nd, 2002, 12:38 AM
Replies: 3
Views: 1,235
Posted By Admiral Grover
Re: Pirates & Nomads - No Empires?

Another question regarding P&N....how are the pirate and nomad racial traits intended to be used?? I tried playing with them and I couldn't find any way to generate resources.

Regards,
Forum: Space Empires: IV & V March 20th, 2002, 12:31 AM
Replies: 33
Views: 3,613
Posted By Admiral Grover
Re: Any One Interested In Doing Roll Call?

Name: Admiral Grover
Rank: Not sure
Creator: Federation shipset located on The Gateway (http://admgrover.tripod.com)

Head of the Terran Empire

Lurker and sometimes poster

Learning to write...
Forum: Space Empires: IV & V March 20th, 2002, 12:20 AM
Replies: 3
Views: 1,243
Posted By Admiral Grover
Modding AI

Hello All,
I following the instructions given by capnq and have converted all of the AI's in my current game to gold. I am now wondering which lines are needed for the AI's to build and use...
Forum: Space Empires: IV & V March 7th, 2002, 02:13 AM
Replies: 3
Views: 1,172
Posted By Admiral Grover
Re: SE4 Gold Changes

Thanks HEMAN

Regards,
Forum: Space Empires: IV & V March 6th, 2002, 03:22 AM
Replies: 3
Views: 1,172
Posted By Admiral Grover
SE4 Gold Changes

Recently over the past couple days, I have heard of a number of vague changes in Gold. I was wondering if anyone would have listing of what has been added and changed since Version 1.49.

I can't...
Forum: Space Empires: IV & V March 1st, 2002, 03:02 AM
Replies: 9
Views: 1,530
Posted By Admiral Grover
Re: New Weapon Idea

Very true but as with any weapon you risk damaging facilities on the planet which may be worth keeping. I wonder if there is some way to create a weapon that would only detroy the units on the...
Forum: Space Empires: IV & V February 28th, 2002, 08:21 PM
Replies: 9
Views: 1,530
Posted By Admiral Grover
Re: New Weapon Idea

Very good point. Although with the regular missles being fired at the same time as the Neutron missles, the regulars should get cut down, while the Neutrons get through. If not, then I guess a new...
Forum: Space Empires: IV & V February 28th, 2002, 07:01 PM
Replies: 9
Views: 1,530
Posted By Admiral Grover
Re: New Weapon Idea

The difference would be in the range of the weapon, as I have always thought that the range of the neutron bomb was a little short. I can recall many games where I have destroyed all the defences of...
Forum: Space Empires: IV & V February 28th, 2002, 09:24 AM
Replies: 9
Views: 1,530
Posted By Admiral Grover
New Weapon Idea

I've never done any modding at all, but I was wondering if it would be possible to make weapon similar to the neutron bomb, but it an missile format. Sort of a 10 or 14 range seeker that does damage...
Forum: Space Empires: IV & V February 23rd, 2002, 09:32 AM
Replies: 3
Views: 1,100
Posted By Admiral Grover
Re: XP issue with savegames

I recently just upgraded to XP (Wiped HD, Complete Install), and everything has worked just fine. The ships even seem to move faster (unlike the snails pace that always occured under 98 and ME).
...
Forum: Space Empires: IV & V February 16th, 2002, 03:10 AM
Replies: 23
Views: 3,229
Posted By Admiral Grover
Re: Retreat Option

Thanks for bringing this topic back to the surface. I still think that retreat should be an option in combat, but it should be balanced through which ship is faster. I don't think the "forward...
Showing results 1 to 25 of 53

 
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