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  #21  
Old April 3rd, 2001, 12:26 AM
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Default Re: Retreat Option

quote:
Originally posted by dogscoff:
I think an unlimited / much larger tactical map would be best. I hate the idea that a ship can get stuck in a corner. How many corners do you know of in deep space? The wrap around idea could work, and you could justify it as an expression of 3D rather than 2D space.

The thing I'd like to see in tactical combat is a "conclude combat peacefully" option. Sometimes I go in to soften up the opponent without destroying them. (Maybe I want to board / invade later on) I might take out the "disposable" enemy ships in the first few turns but then I have to press "End turn" 20 odd times because if you ask the computer to end combat it will obliterate everything it can.




screen wrap would be neat, but you would still need to increase the size, as your starting points would need to be closer to the middle so that people cant just jump to the other side of the map and be in point blank range when they start.

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  #22  
Old April 3rd, 2001, 12:49 AM
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Default Re: Retreat Option

Screen wrap would be cool for battles between a few ships, but can you imagine with fleets of 30 or 40 on both sides, and hundreds of fighters? Yikes. What a mess.

Anbody remember what "Asteroids" was like after you broke up a few big boulders and you had a bunch of little pebbles flying around in 360 different directions? Now multiply that times 100, cause half those pebbles area under your control, and half of them are shooting at your pebbles.

Even with it being turn based and not real time, that would get hairy real quick.

Of course that would be one way to even things up between the ai and humans in tactical combat.

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  #23  
Old February 16th, 2002, 12:12 AM
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Default Re: Retreat Option

Since retreat is being discussed again, I'm bumping this up, for the benefit of newbies.
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  #24  
Old February 16th, 2002, 03:10 AM

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Default Re: Retreat Option

Thanks for bringing this topic back to the surface. I still think that retreat should be an option in combat, but it should be balanced through which ship is faster. I don't think the "forward retreat" option should be eliminated, because of the option of using few ships to break though enemy lines. It has been seen in several SciFi shows so I don't think that should be totally eliminated.

Additionally, I think that a componant on a ship - a "Gravity Well Generator" should also be utilized to allow attack fleets to prevent enemies from retreating.

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