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September 26th, 2002, 07:57 PM
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Corporal
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Join Date: Feb 2001
Location: Calgary, Canada
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Re: Call for Reinforcements......I\'m under attack
I suppose...I guess where this could be really useful is in warppoint/planetary defence.
Regards,
Admiral Grover
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http://admgrover.tripod.com
MSN ID  k_grover@hotmail.com
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September 26th, 2002, 08:39 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Call for Reinforcements......I\'m under attack
The idea is good overall, but this will only be useful for single/hotseat games. I dont see it any good because SE is popular mostly because of its multiplayer.
Still, it could be good to have a "be on alert" order for ships, meaning that whevener something friendly in their range/2 (this to make the extra-speed jump to location) is attacked they would join the battle after, say, 5 or 10 turns.
That would be cool indeed. Much like aircraft scrambling in Civilizations
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September 27th, 2002, 12:30 AM
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Private
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Join Date: May 2002
Location: Germany
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Re: Call for Reinforcements......I\'m under attack
Quote:
Originally posted by Taera:
The idea is good overall, but this will only be useful for single/hotseat games. I dont see it any good because SE is popular mostly because of its multiplayer.
Still, it could be good to have a "be on alert" order for ships, meaning that whevener something friendly in their range/2 (this to make the extra-speed jump to location) is attacked they would join the battle after, say, 5 or 10 turns.
That would be cool indeed. Much like aircraft scrambling in Civilizations
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Yes, this is exactly what i expected to happen when i gave my ship the sentry order.
But i had to realize i don't understand what sentry does.
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September 27th, 2002, 02:09 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Call for Reinforcements......I\'m under attack
Quote:
Originally posted by Admiral Grover:
I suppose...I guess where this could be really useful is in warppoint/planetary defence.
Regards,
Admiral Grover
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Now wait a minute here, part of what you want is some way to have a parked fleet attack an incoming fleet that goes for another random target.
See, when I play turn-based in SE4 (or SE3 for that matter) the Patrol function didn't seem to have much use, the ship just burned up it's six movement points and then stopped. And the opponent takes their turn, flying around it, if it needs to.
But in silmultaneous, if a fleet is on it's way to a far planet or tracking a colony ship, maybe a ship patroling the sector might have a chance of crossing it's path at just the right time.
Maybe that what the Patrol function is good for -- defending space against something you haven't seen yet.
Now if only we had a component that could penetrate a cloak at close range, as in the same sector. Hey, Star Trek does it all the time, even in the OS. We'd have all the more reason to patrol space.
[ September 27, 2002, 01:15: Message edited by: Arkcon ]
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