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Posts Made By:
Redeyes
Forum:
Dominions 3: The Awakening
June 26th, 2013, 09:54 AM
Replies:
4
Storm demons
Views:
4,661
Posted By
Redeyes
Re: Storm demons
One odd and fun thing about storm demons is that their ranged lightning attack works underwater which in effect makes them artillery without compare down there.
This is one of the things many mods...
Forum:
Dominions 3: The Awakening
June 26th, 2013, 09:51 AM
Replies:
3
Info:
Thunder Strikes
Views:
3,754
Posted By
Redeyes
Re: Thunder Strikes
I don't really think it's well explained, but a + in a spell description means a spell improves with levels.
Thunder strike reads 26++ so that means damage increases by two per extra air level....
Forum:
Dominions 3: The Awakening
January 23rd, 2013, 07:13 AM
Replies:
7
The black bow of botulf
Views:
3,761
Posted By
Redeyes
Re: The black bow of botulf
The feeblemind effect happens without checking magic resistance. The arrow must deal damage for the effect to happen though, but there's a funny thing where another unit in the square will be...
Forum:
Dominions 3: The Awakening
January 21st, 2013, 07:48 AM
Replies:
6
How to check out a nations's heroes?
Views:
2,654
Posted By
Redeyes
Re: How to check out a nations's heroes?
You can look at the mod files to manually look at the mod's heroes but this requires learning some know how.
The Mod Inspector...
Forum:
Dominions 3: The Awakening
January 7th, 2013, 08:27 PM
Replies:
1
Just man's cross
Views:
2,309
Posted By
Redeyes
Re: Just man's cross
The damage is entirely physical. A fire resistant target is affected fully, be the target undead, human, or what else.
Forum:
Dominions 3: The Awakening
January 6th, 2013, 11:30 AM
Replies:
20
Eater of Dreams
Views:
8,394
Posted By
Redeyes
Re: Eater of Dreams
This is one of the effects of being lost in space and time and not from encountering a doom horror.
Forum:
Dominions 3: The Awakening
January 3rd, 2013, 05:26 PM
Replies:
20
Eater of Dreams
Views:
8,394
Posted By
Redeyes
Re: Eater of Dreams
The Doom Horror that appears is random even when you wish for a specific one.
Forum:
Scenarios, Maps and Mods
December 17th, 2012, 01:42 PM
Replies:
65
Mod:
Single Age
Views:
37,620
Posted By
Redeyes
Re: Single Age
Well, you can link to the mods here without running afoul of copyright concerns.
Forum:
Dominions 3: The Awakening
December 13th, 2012, 05:36 PM
Replies:
1
Demolition of a fort.
Views:
2,276
Posted By
Redeyes
Re: Demolition of a fort.
Demolishing forts happens after battles. If you're attacked the commanders and troops inside the fort will not be part of the battle and additionally the fort will not be razed if your defenders lose...
Forum:
Dominions 3: The Awakening
November 29th, 2012, 02:06 AM
Replies:
11
Life after Death
Views:
3,830
Posted By
Redeyes
Re: Life after Death
This utility is your best bet...
Forum:
Dominions 3: The Awakening
November 28th, 2012, 11:22 AM
Replies:
11
Life after Death
Views:
3,830
Posted By
Redeyes
Re: Life after Death
The deal being that undead priests can always reanimate undead.
Forum:
Dominions 3: The Awakening
November 20th, 2012, 07:36 PM
Replies:
3
Quite silly question
Views:
2,065
Posted By
Redeyes
Re: Quite silly question
You're welcome. The answer to most questions are intuitive but not documented enough.
Forum:
Dominions 3: The Awakening
November 19th, 2012, 12:15 PM
Replies:
3
Quite silly question
Views:
2,065
Posted By
Redeyes
Re: Quite silly question
'r' when the commander's unit screen is open.
Remember that unit renaming needs to be turned for that particular game.
Forum:
Scenarios, Maps and Mods
November 19th, 2012, 06:53 AM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
54,713
Posted By
Redeyes
Re: Adept's Mod (weapon, magic and monster changes)
The non-apparent use is that militia become very gold-effective at patrolling and sieging (defense, offense).
CBM made the same change and the CBM world didn't implode.
Forum:
Dominions 3: The Awakening
November 19th, 2012, 06:46 AM
Replies:
96
Dominions 3 no longer available from Shrapnel?
Views:
30,106
Posted By
Redeyes
Re: Dominions 3 no longer available from Shrapnel?
Desura forums give me a headache and this place has a wealth of collected knowledge stuff.
I will miss you, Shrapnel forums!
But I assume this place isn't actually going away?
Forum:
Scenarios, Maps and Mods
November 13th, 2012, 08:20 AM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
25,606
Posted By
Redeyes
Re: Conceptual Balance Mod 1.94 released!
Was there anyhing like this at the different times when the changes I mentioned were made? The explanations you make seem like post-factum explanations at best. You aren't a primary source for the...
Forum:
Scenarios, Maps and Mods
November 13th, 2012, 06:16 AM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
25,606
Posted By
Redeyes
Re: Conceptual Balance Mod 1.94 released!
Some of the balance changes seem fairly gratuitous without knowing their history and I would le to see them explained, like why Dai Tengu is so much cheaper than other summons (it's a really good...
Forum:
Dominions 3: The Awakening
November 6th, 2012, 01:03 PM
Replies:
6
shield mechanics
Views:
2,837
Posted By
Redeyes
Re: shield mechanics
I figured it is because large shields are supposed to block more than small ones.
It is a bit funny now because a shield blocks a stone thrown by markata as well as it blocks a crossbow bolt.
Forum:
Dominions 3: The Awakening
November 2nd, 2012, 02:54 AM
Replies:
6
shield mechanics
Views:
2,837
Posted By
Redeyes
Re: shield mechanics
It's actually shield protection that's irrelevant when dealing with projectiles.
For an arrow to hit someone with a shield it needs to beat the shield's parry in a straight DRN roll, which for a 4...
Forum:
Dominions 3: The Awakening
November 1st, 2012, 04:59 PM
Replies:
6
shield mechanics
Views:
2,837
Posted By
Redeyes
Shield parry adds to defence. Imagine a unit with...
Shield parry adds to defence. Imagine a unit with 10 base defence. If a shield adds 4 parry the unit's information will say 14 defence. Any attacks that land at 11 to 14 will have to get through the...
Forum:
Scenarios, Maps and Mods
October 25th, 2012, 07:54 AM
Replies:
2
Mod:
New Nation: Aksum - the real lion tribe
Views:
3,849
Posted By
Redeyes
Re: New Nation: Aksum - the real lion tribe
Very nice.
I should point out that the "lightning reflexes" shield makes it easier to hit the sacred with morning stars than if it wasn't using the shield.
Forum:
Scenarios, Maps and Mods
September 26th, 2012, 11:47 AM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
25,606
Posted By
Redeyes
Re: Conceptual Balance Mod 1.94 released!
I never questioned it.
Forum:
Scenarios, Maps and Mods
September 25th, 2012, 08:35 PM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
25,606
Posted By
Redeyes
Re: Conceptual Balance Mod 1.94 released!
I did know about that particular difference, but the two spells are different in more ways than that.
The primary difference is that C'tis gets the scorpion man as a commander and Abysia receives...
Forum:
Scenarios, Maps and Mods
September 19th, 2012, 07:17 PM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
25,606
Posted By
Redeyes
Re: Conceptual Balance Mod 1.94 released!
It might be possible to mod this out. There's a certain attribute you can give units when modding them that gives a chance for afflictions. It might be possible to remove it from the Tartarians if...
Forum:
Dominions 3: The Awakening
September 18th, 2012, 12:20 PM
Replies:
3
Question on battle turn limit
Views:
2,274
Posted By
Redeyes
Re: Question on battle turn limit
Isn't it 50 rounds to the attacker automatically routing, 75 until defender auto-routs, and turn 100 when everyone left on the battlefield automatically perishes?
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