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January 6th, 2013, 11:30 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
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Thanked 43 Times in 34 Posts
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Re: Eater of Dreams
Quote:
Originally Posted by Nagot Gick Fel
He was richly rewarded for the encounter: +1 astral skill, and +35 insanity (insanity usually comes in much smaller increments), which once again proves that Doom Horrors are indeed... well, very special.
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This is one of the effects of being lost in space and time and not from encountering a doom horror.
Last edited by Redeyes; January 6th, 2013 at 11:44 AM..
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January 6th, 2013, 05:59 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
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Re: Eater of Dreams
I know this must be really lame, but...
I'm pretty sure I have never seen a Horror  Have been playing SP for multiple years. Play either Impossible or Mighty, CBM & vanilla. Have had my guys occasionally horror marked, though as a responsible leader perhaps not too many. Games tend not to go too far, I've won (or lost, or lost interest), maybe that's why. (I've summoned a Horror like Eater of The Dead, but) I've never seen any of my guys "visited" by a Horror, if that is what you guys mean happens...?? Am I missing out?
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January 7th, 2013, 03:56 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: Eater of Dreams
Jb
From memory so may be errors
Download debug mod (the one that has the "debug sensei" spell.. You can google it
Create small two player map (any) using the mod make sure the human player has an awake pretender with at least astral 1
1st turn alchemize or use a pearl to cast debug sensei spell
Next turn use the sensei to cast super wish and wish for slaves
Next turn have fun with horrors
Send lesser horror
Send horror
Wish for doom horrors
And, for random fun, cast astral corruption (may need more slaves) and then have other casters try some non blood forgings
ssj
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January 7th, 2013, 05:43 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
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Re: Eater of Dreams
Quote:
Originally Posted by JonBrave
I know this must be really lame, but...
I'm pretty sure I have never seen a Horror  Have been playing SP for multiple years. Play either Impossible or Mighty, CBM & vanilla. Have had my guys occasionally horror marked, though as a responsible leader perhaps not too many. Games tend not to go too far, I've won (or lost, or lost interest), maybe that's why. (I've summoned a Horror like Eater of The Dead, but) I've never seen any of my guys "visited" by a Horror, if that is what you guys mean happens...?? Am I missing out?
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Wow. That's hard to believe. They're bound to show up eventually, once a commander has weathered enough battles (especially SCs).
One game, I decided to start summoning and binding them, with wish.
When you wish for a doom horror, there's a fifty/fifty chance they'll join you for an indefinite period (they eventually disappear). I was blowing massive amounts of astral pearls, getting my Grigori killed a bunch (I don't remember the name of the astral Grigori. Ezekiel maybe? That was the one).
You really can't defend against one of those things.
I finally managed to score Kurgi, Slave to Unreason, and I planted him on an enemy capital. All the king's horses and all the king's men couldn't get Kurgi off that city.
This was SP. You just can't waste in-game years and hundreds of pearls on fanciful stuff like this in MP.
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January 14th, 2013, 09:30 PM
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Major
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Join Date: Sep 2003
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Re: Eater of Dreams
Quote:
Originally Posted by Redeyes
Quote:
Originally Posted by Nagot Gick Fel
He was richly rewarded for the encounter: +1 astral skill, and +35 insanity (insanity usually comes in much smaller increments), which once again proves that Doom Horrors are indeed... well, very special.
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This is one of the effects of being lost in space and time and not from encountering a doom horror.
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What I meant is actually a bit different. I've seen dozens upon dozens of Starspawns lost in time and space, and the one guy who saw a Doom Horror down there is also the one who came back the most insane (by far!)
So while you're indeed correct, I still have a feeling that meeting a Doom Horror on the way back from the void changes the magnitude of the results for your Starspawn (although it could be the other way around: like too much insanity at once triggers a Doom Horror encounter.)
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