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Posts Made By:
analytic_kernel
Forum:
Dominions 3: The Awakening
August 20th, 2009, 07:36 PM
Replies:
4
Two quick questions
Views:
1,390
Posted By
analytic_kernel
Re: Two quick questions
"mymallocs" perhaps? Those of us who write C code often end up wrapping the standard "malloc" routine or writing our own, depending on our needs. Probably this is JK's custom version of malloc....
Forum:
Dominions 3: The Awakening
August 11th, 2009, 08:48 PM
Replies:
27
What Makes a Good Hero?
Views:
6,963
Posted By
analytic_kernel
Re: What Makes a Good Hero?
Thank you all for the feedback. I really like some of the ideas that are being floated about.
For the initial release of the mod, my approach is going to be fairly conservative and I am avoiding...
Forum:
Dominions 3: The Awakening
August 5th, 2009, 04:43 PM
Replies:
27
What Makes a Good Hero?
Views:
6,963
Posted By
analytic_kernel
Re: What Makes a Good Hero?
Thanks to everyone who shared their thoughts.
I detected some recurring themes in the responses, such as mage heroes who provide a magic path that is unnatural for a nation. I will try to follow...
Forum:
Scenarios, Maps and Mods
August 5th, 2009, 04:32 PM
Replies:
12
Map:
Wesnoth (60 provinces)
Views:
4,869
Posted By
analytic_kernel
Re: Wesnoth (60 provinces)
It seems that only 3 of the white pixels were missing, so it wasn't that big of problem. I changed the borders to a dark green and applied a smoothing effect on them. I also changed the default map...
Forum:
Dominions 3: The Awakening
August 4th, 2009, 02:32 PM
Replies:
39
OT - Strategy games with GOOD AI
Views:
10,006
Posted By
analytic_kernel
Re: OT - Strategy games with GOOD AI
I have to agree with those who are recommending computer chess, even if it was tongue-in-cheek. As Agema has mentioned, games with simpler sets of rules can generally get deeper-thinking AIs...
Forum:
Scenarios, Maps and Mods
August 3rd, 2009, 05:00 PM
Replies:
12
Map:
Wesnoth (60 provinces)
Views:
4,869
Posted By
analytic_kernel
Re: Wesnoth (60 provinces)
I also like the map, but have to agree with you about the borders. If it doesn't make the zip file too much larger, could you add your XCF file to it? If it still has a borders layer, maybe someone...
Forum:
Dominions 3: The Awakening
August 3rd, 2009, 03:31 PM
Replies:
27
What Makes a Good Hero?
Views:
6,963
Posted By
analytic_kernel
Re: What Makes a Good Hero?
AFAIK, you can't control the rarity of particular hero events. In one of the "heroes" threads that I read, someone suggested that there seemed to be a preference for certain kinds of heroes given...
Forum:
Dominions 3: The Awakening
August 3rd, 2009, 09:26 AM
Replies:
27
What Makes a Good Hero?
Views:
6,963
Posted By
analytic_kernel
Re: What Makes a Good Hero?
Thanks for the feedback, guys.
Definitely agreed.
Agreed - I've been following the modding manual's advice on that.
Forum:
Dominions 3: The Awakening
August 2nd, 2009, 11:24 PM
Replies:
27
What Makes a Good Hero?
Views:
6,963
Posted By
analytic_kernel
What Makes a Good Hero?
I've been working on developing a mod, and am finally ready to make some heroes. The plan is to try to make some heroes which are not overpowered, but not boring or worthless either. Basically, I'm...
Forum:
Dominions 3: The Awakening
July 31st, 2009, 06:59 PM
Replies:
24
So Have We Gotten Any Info
Views:
6,232
Posted By
analytic_kernel
Re: So Have We Gotten Any Info
With silver closing at around US$14 per ounce today, that might push Sombre's estimate of the game price to be closer to Krol's quote, depending on how many ounces of silver are in a silver piece.
...
Forum:
Scenarios, Maps and Mods
July 31st, 2009, 09:37 AM
Replies:
148
Mod:
Bretonnia, Knights of the Grail
Views:
56,884
Posted By
analytic_kernel
Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
:up: Hit the nail right on the head there.
Gamleplay wise, it also allows me to restrict the guys who can lead them. +thematicness!
[/QUOTE]
Fair enough. I had actually overlooked the fact that...
Forum:
Scenarios, Maps and Mods
July 30th, 2009, 10:17 PM
Replies:
148
Mod:
Bretonnia, Knights of the Grail
Views:
56,884
Posted By
analytic_kernel
Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
Just had a chance to fire up the mod, and it looks really good.
I did notice a couple of minor things:
(1) "outrider" not capitalized in name of Yeoman Outrider.
(2) The Duke is a magic being....
Forum:
Multiplayer and AARs
July 23rd, 2009, 10:07 PM
Replies:
37
DuelGame
Views:
6,058
Posted By
analytic_kernel
Re: DuelGame
I second ano's request, but will also understand if you don't want to give away "proprietary knowledge", "trade secrets", or whatever....
Forum:
Multiplayer and AARs
July 22nd, 2009, 12:12 PM
Replies:
145
Baalz' good player pledge
Views:
37,330
Posted By
analytic_kernel
Re: Baalz' good player pledge
I pledge.
Forum:
Scenarios, Maps and Mods
July 21st, 2009, 05:29 PM
Replies:
44
MA Bretonnia: Compulsory hype/brainstorming thread.
Views:
7,771
Posted By
analytic_kernel
Re: MA Bretonnia: Compulsory hype/brainstorming thread.
Well, I have an opinion, but it's probably not worth much since I unfortunately know almost nothing about Warhammer. I would prefer to see the Dom 3 tie-in along the Maverni lines you suggested; it...
Forum:
Scenarios, Maps and Mods
July 21st, 2009, 04:53 PM
Replies:
44
MA Bretonnia: Compulsory hype/brainstorming thread.
Views:
7,771
Posted By
analytic_kernel
Re: MA Bretonnia: Compulsory hype/brainstorming thread.
You're doing a fantastic job with the artwork, Burnsaber.
I do have a question about your Peasant Bowman: is he going to be a longbowman? From the graphic, he looks closer to a regular archer....
Forum:
Scenarios, Maps and Mods
July 16th, 2009, 11:34 AM
Replies:
14
Mod:
Survival - Now 1.11
Views:
5,791
Posted By
analytic_kernel
Re: Survival
You might want to place the updated attachment in the first post (which you should still be able to edit). It's more likely to get downloaded there than from a post part of the way through the thread.
Forum:
Scenarios, Maps and Mods
July 12th, 2009, 09:40 AM
Replies:
14
Mod:
Survival - Now 1.11
Views:
5,791
Posted By
analytic_kernel
Re: Survival
That's some interesting outside-of-the-box thinking.
Forum:
Scenarios, Maps and Mods
July 11th, 2009, 02:07 PM
Replies:
44
MA Bretonnia: Compulsory hype/brainstorming thread.
Views:
7,771
Posted By
analytic_kernel
Re: MA Bretonnia: Compulsory hype/brainstorming thread.
If the Holy Grail and the Chalice are considered one and the same, then there isn't a conflict as far as I'm concerned. It seems that in some definitions a grail can be considered a chalice, but in...
Forum:
Scenarios, Maps and Mods
July 11th, 2009, 12:04 PM
Replies:
44
MA Bretonnia: Compulsory hype/brainstorming thread.
Views:
7,771
Posted By
analytic_kernel
Re: MA Bretonnia: Compulsory hype/brainstorming thread.
I like the mod idea.
I really can't comment from a Warhammer perspective, but from an Arthurian legend perspective, here are a couple of thoughts:
(1) What about Merlin or his equivalent? :-)...
Forum:
Dominions 3: The Awakening
June 3rd, 2009, 10:11 AM
Replies:
14
new linux user having probs w/ dominions
Views:
3,061
Posted By
analytic_kernel
Re: new linux user having probs w/ dominions
Just to help clear up any confusion, ATI's proprietary drivers are generally called fglrx and there are a couple of open source ones that ship with Xorg, radeon generally being the one you would want...
Forum:
Dominions 3: The Awakening
May 14th, 2009, 05:56 PM
Replies:
26
OT: A Song Of Fire And Ice PC Game
Views:
6,467
Posted By
analytic_kernel
Re: OT: A Song Of Fire And Ice PC Game
I thought Arya was the ugly one and her older sister, Sansa, was the little hottie (who the ultra-scheming Petyr is probably looking to marry once he gets his checkers all lined up just right).
...
Forum:
Dominions 3: The Awakening
May 8th, 2009, 08:10 PM
Replies:
23
Horror Seed on Immortal commanders
Views:
7,334
Posted By
analytic_kernel
Re: Horror Seed on Immortal commanders
I abhorror such a thought.
But, I've heard that talking to them helps them grow - one needs not be a great horrorator to be effective.
Forum:
Multiplayer and AARs
May 7th, 2009, 10:07 PM
Replies:
83
MP:
Procyon - One age - Started!
Views:
10,960
Posted By
analytic_kernel
Re: Procyon - One age - Started!
Thanks! I had a blast - all the way to turn 99.
Congrats on your victory. :shake:
Forum:
Dominions 3: The Awakening
May 5th, 2009, 05:42 PM
Replies:
23
Working underwater without gills
Views:
6,060
Posted By
analytic_kernel
Re: Working underwater without gills
In terms of equipment, I find that Wave Breakers (auto Friendly Currents, water breathing on wielder, respectable weapon, Con 4) are a worthwhile investment, especially if you're fielding poor...
Showing results 1 to 25 of 130
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