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Old August 11th, 2009, 08:48 PM

analytic_kernel analytic_kernel is offline
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Default Re: What Makes a Good Hero?

Thank you all for the feedback. I really like some of the ideas that are being floated about.

For the initial release of the mod, my approach is going to be fairly conservative and I am avoiding domsummons and autosummons. I think they add some additional balance considerations, and want to tackle them later, if it looks like they are needed....
I will be providing a multihero with a high leadership and standard effect. So, I certainly do not oppose auxiliary roles for heroes ...especially for the 10 HP squishies known as humans.

Quote:
Originally Posted by MaxWilson View Post
If there were a hero who had a #onebattlespell of Fog Warriors or Mass Flight I would consider taking luck just to get him.
Useful information. This is definitely one of the things I am looking for: what is someone's threshold for considering luck just to get hero events, assuming the heroes are generally somewhere between "Oh cool, this is an useful hero" and "YES!!! This hero is wicked good!"[1] on the awesomeness scale?

[1] http://forum.shrapnelgames.com/showp...58&postcount=5
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