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Showing results 1 to 25 of 58
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Posts Made By:
Droplede
Forum:
Space Empires: IV & V
February 14th, 2007, 09:32 PM
Replies:
11
What is possible while Cloaked?
Views:
1,364
Posted By
Droplede
Re: What is possible while Cloaked?
I can confirm that, at least in Balance Mod, if your ship has a Quantum Reactor for supply, it WILL NOT resupply while your cloak is on. Not a point until you end/start the turn de-cloaked.
Forum:
Space Empires: IV & V
February 9th, 2007, 08:36 PM
Replies:
2
An old hand with some new questions
Views:
1,226
Posted By
Droplede
Re: An old hand with some new questions
Excellent. Thanks, S.J. As of old, I see you're on the case. http://forum.shrapnelgames.com/images/smilies/happy.gif
Only have about two hours under my belt with SE5, but already I'm shocked at...
Forum:
Space Empires: IV & V
February 9th, 2007, 07:54 PM
Replies:
2
An old hand with some new questions
Views:
1,226
Posted By
Droplede
An old hand with some new questions
Hey, all. Been a few years, but it's nice to have a new Space Empires to amaze and confuse me.
Well, parts of it are nice. I'm agreeing with the SE4 vets' line that the potential is there, but...
Forum:
Space Empires: IV & V
December 18th, 2004, 09:54 PM
Replies:
8
I need some opinions
Views:
1,523
Posted By
Droplede
Re: I need some opinions
Heya. Think it looks good in general, but the death star thing over the planet looks rougher than the rest of it, for me. You've got a shaded, angled background, banner and ships that all look good...
Forum:
Space Empires: IV & V
November 27th, 2004, 08:34 PM
Replies:
68
OT: What's your job/career??
Views:
7,092
Posted By
Droplede
Re: OT: What\'s your job/career??
I'm a newspaper editor on the Foreign Desk at The New York Times. The specific job is called "backfield editor" here, and I basically work with reporters before and after they write stories, making...
Forum:
Space Empires: IV & V
November 16th, 2004, 05:47 PM
Replies:
6
Coding for universal colonizer?
Views:
1,121
Posted By
Droplede
Re: Coding for universal colonizer?
Ah. NOW I get it. Thanks, Fyron & Ragnarok, for correcting my sloppy thinking.
Forum:
Space Empires: IV & V
November 16th, 2004, 05:07 PM
Replies:
6
Coding for universal colonizer?
Views:
1,121
Posted By
Droplede
Re: Coding for universal colonizer?
You, sir, are a paragon among enablers. http://forum.shrapnelgames.com/images/smilies/happy.gif Thank you very much.
One question, though: Why the family number change? Wouldn't it logically be...
Forum:
Space Empires: IV & V
November 16th, 2004, 04:09 PM
Replies:
6
Coding for universal colonizer?
Views:
1,121
Posted By
Droplede
Coding for universal colonizer?
Hey, all. I'm setting out to add a universal colonizer component (you know -- one component can grab any planet type) to my mod. As I started getting my thoughts in line, it occurred to me that it's...
Forum:
Space Empires: IV & V
June 7th, 2004, 12:03 AM
Replies:
16
Zero Zero Zero
Views:
2,371
Posted By
Droplede
Re: Zero Zero Zero
Actually, this sort of thing happens when you send colony ships out without people aboard. It makes the colony, but nothing else happens. Are your shipyards set to automatically send ships out...
Forum:
Space Empires: IV & V
June 2nd, 2004, 11:19 PM
Replies:
17
Point Defense question
Views:
2,731
Posted By
Droplede
Re: Point Defense question
Ooooh, fantastic idea, Ed! This would be a fun thing to play with.
/agitate on/ Hey! We want a "weapons destroyed on use" ability in SE5! Pretty please?!? /agitate off/
[ June 02, 2004,...
Forum:
Space Empires: IV & V
May 10th, 2004, 01:25 AM
Replies:
39
SEV- Thread on Obfuscation (MM is involved)2weeks to post
Views:
5,072
Posted By
Droplede
Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post
<font size="2" face="sans-serif, arial, verdana">I'm OK with this idea for sensing ships, but hiding planets is a bit too much. I think it's a good abstraction to be able to see all planets in a...
Forum:
Space Empires: IV & V
May 1st, 2004, 05:01 PM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
113,442
Posted By
Droplede
Re: OT: The House of 1001+ Avatars
Bump for my saucy new avatar. Thanks, David.
Forum:
Space Empires: IV & V
April 26th, 2004, 02:03 AM
Replies:
90
OT: Roll Call
Views:
8,632
Posted By
Droplede
Re: OT: Roll Call
Thanks Dogscoff, Atrocities. Nice to be back. Looks like folks have been doing a lot of modding work while I've been out -- should be fun to taste the new flavors.
Forum:
Space Empires: IV & V
April 22nd, 2004, 06:03 PM
Replies:
90
OT: Roll Call
Views:
8,632
Posted By
Droplede
Re: OT: Roll Call
Back after about a year and a half. Picked up Gold to get ready for SEV. Hope to see y'all on PBW after I get my skills back up -- maybe six, seven months or so? That MIGHT be enough. ...
Forum:
Space Empires: IV & V
June 22nd, 2001, 07:31 PM
Replies:
15
Newbie Question on special tech (Organic, etc.)
Views:
2,272
Posted By
Droplede
Re: Newbie Question on special tech (Organic, etc.)
Dragonlord: You're absolutely right about the balance that Organic tech gives you -- very rounded. Organic weapons are generally considered to be the best (long range, low tonnage, fast reload), but...
Forum:
Space Empires: IV & V
June 21st, 2001, 01:10 AM
Replies:
6
New Tactic (to me anyway)
Views:
1,042
Posted By
Droplede
Re: New Tactic (to me anyway)
Hear, hear, Martin! Actually, even though it generally works only once or twice against a human opponent, you'll find the benefits extend far longer. Two multi-player games ago, I developed a...
Forum:
Space Empires: IV & V
June 13th, 2001, 01:43 AM
Replies:
12
Enviromental Resistance
Views:
1,945
Posted By
Droplede
Re: Enviromental Resistance
No problem.
Martin: Hmmm. Haven't paid attention to whether it works on optimal planets, too. If I get a chance after work tonight, I'll set up a range of planets in the map editor and check it...
Forum:
Space Empires: IV & V
June 13th, 2001, 12:33 AM
Replies:
12
Enviromental Resistance
Views:
1,945
Posted By
Droplede
Re: Enviromental Resistance
Jubala: Reproduction is a 1/1 basis, unlike Env. Resistance. So, dropping E.R. to 81% and raising Repro. to 109% evens out cost wise, and you end up with +6% reproduction in the bargain (-3% from...
Forum:
Space Empires: IV & V
June 12th, 2001, 08:33 AM
Replies:
13
More Command Line options
Views:
2,116
Posted By
Droplede
Re: More Command Line options
Good news, indeed. Thanks, Will. Looking forward to joining you all on PBW soon.
Forum:
Space Empires: IV & V
June 12th, 2001, 04:20 AM
Replies:
12
Enviromental Resistance
Views:
1,945
Posted By
Droplede
Re: Enviromental Resistance
Yup. Drake did a test a while back and posted his results in a thread titled "General question" that started on March 13. Since then, I've tried it out and successfully duplicated his results. Here's...
Forum:
Space Empires: IV & V
June 11th, 2001, 11:48 PM
Replies:
13
construction rate
Views:
1,498
Posted By
Droplede
Re: construction rate
No problem.
You know, you raise an interesting point in your question -- it WOULD be cool to have an ability that you could assign to a facility to boost your spaceyard output. There isn't one...
Forum:
Space Empires: IV & V
June 11th, 2001, 08:56 PM
Replies:
13
construction rate
Views:
1,498
Posted By
Droplede
Re: construction rate
Those two things -- population and space yard -- are pretty much what you can do during the game. You can set a space yard to emergency production (which doubles its output rate for up to 10 turns),...
Forum:
Space Empires: IV & V
June 10th, 2001, 05:33 PM
Replies:
2
Daynarr's quadrant mod
Views:
926
Posted By
Droplede
Re: Daynarr\'s quadrant mod
Thanks, Q. Let the downloading begin!
Forum:
Space Empires: IV & V
June 10th, 2001, 04:37 AM
Replies:
2
Daynarr's quadrant mod
Views:
926
Posted By
Droplede
Daynarr\'s quadrant mod
Way back in April, Daynarr posted a really cool-sounding quadrant mod. Anybody -- say, Daynarr himself, perhaps? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif -- know if the mod is:
a)...
Forum:
Space Empires: IV & V
June 10th, 2001, 04:20 AM
Replies:
23
Ripper Beams
Views:
5,028
Posted By
Droplede
Re: Ripper Beams
Anybody played with separating ripper and incinerator beams from the WMG research chain? It seems like a good idea, given their totally different ranges and reload rates. Perhaps creating a new base...
Showing results 1 to 25 of 58
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