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June 12th, 2001, 08:33 AM
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Corporal
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Join Date: Apr 2001
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Re: More Command Line options
Good news, indeed. Thanks, Will. Looking forward to joining you all on PBW soon.
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June 12th, 2001, 10:06 AM
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Re: More Command Line options
This should make non-PBW games more convenient, too. Now instead of editing path.txt every time you want to play a different modded Version of SEIV, you can just have different shortcuts for each mod that launches the game with the appropriate mod enabled. path.txt could be virtually obsolete.
Edit- Oh, fooey, just noticed how every example command line has the savegame and player specified as well. Does the command line modpath thing work if you're not launching directly into a saved game?
[This message has been edited by BeeDee10 (edited 12 June 2001).]
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June 13th, 2001, 01:47 AM
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Corporal
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Re: More Command Line options
No, I don't think so, to bad.
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June 12th, 2001, 02:36 PM
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National Security Advisor
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Re: More Command Line options
quote: Oh, fooey, just noticed how every example command line has the savegame and player specified as well. Does the command line modpath thing work if you're not launching directly into a saved game?
That's a good question. It should be easy enough to test for Will or one of the others with the patch beta. Otherwise we will have to wait for the release. If it doesn't we should definetly suggest it to Aaron. That would be very convenient.
Somebody wrote a program to do that once. It worked by rewriting the path.txt file. I think it was in the mod section at one time.
Geo
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June 12th, 2001, 06:21 PM
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Lieutenant Colonel
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Re: More Command Line options
Well, I tried what I think you meant (launching se4.exe from the command line with three empty quote pairs and a mod directory). And it worked, and it didn't work... SE4 launched, I got my little "This is a BETA Version" dialogue, SE4 showed up on the taskbar. I hit "OK" on the dialogue, and it all went away.
Still, it would be useful for PBW games.
--edit, in reference to above:
Ok, I didn't put the -nd tag on the first time, and I tried just the mod path as an arguement this time. Same thing happened.
[This message has been edited by Will (edited 12 June 2001).]
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
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June 12th, 2001, 06:56 PM
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National Security Advisor
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Re: More Command Line options
Will,
Just an idea, try it without the three empty quote pairs. It's probably trying to load a " .gam" which doesn't exsist.
If it is intelligent enough to decipher that the mod path is a mod path, despite being the only item on the line, it may work. If not it will think the "path" is a game name and it won't work.
And leave off the -nd. Since we wan't the gam eto come up on the screen we don't want the "no dialouge boxes" option.
Geo
[This message has been edited by geoschmo (edited 12 June 2001).]
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September 24th, 2002, 11:51 PM
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Lieutenant Colonel
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Re: More Command Line options
Has anyone tried these lately? I want to create a shortcut so I can process a multi turn quickly but I can't get it to work.
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